Back

How Brands, from Startups to Fortune 500s, Can Use XR in the Workplace

Description

The term “metaverse” has become the latest corporate buzzword, but how will virtual reality truly integrate into our professional lives?

To answer this question, think back to the late 90s: commercial internet access shrunk the world and established a new playing field for companies to facilitate team interaction, marketing, and product distribution.

Today, executives have a similar opportunity to transform their business’ operations and engage with customers in an immersive environment via the metaverse.

Opening up endless possibilities for communication, collaboration, morale and workplace culture, VR enables coworkers to catch up, watch a presentation, and brainstorm in an array of immersive settings without ever leaving home.

Join Andrew Hawken, CEO and Co-Founder of Mesmerise, and Leslie Marshall, Chief Marketing Officer at Mesmerise, as they discuss how companies can embrace VR for enhanced hybrid work environments. They'll also address the practicality of the medium and current tech limitations.

Speakers

Head of Customer Solutions , Mesmerise
Chief Marketing Officer , Mesmerise

Related Sessions

May 21

01:51 AM - 02:51 AM

Description

default talk

Speakers

VP, Metaverse Experiences , Meta
Creator , GT Academy
Director, Product Management , Meta
Creator, Public Speaker , Creator, Public Speaker
Founder & Chairman , Virtual World Society
Co-Founder , AWE and Super Ventures
Immersive Director/Professor of Practice , Arizona State University
Co-Founding Partner , Triptyq Capital
Founder | XR Industry Pioneer , Wizard Wells
Research Engineer , Microsoft Research
CCO , The Sandbox
Founder, Chief Scientist , Founder, Chief Scientist
Senior VP Business Development , Skydance Interactive
Developer Program Manager , Meta
Principal Program Manager , Principal Program Manager
Technical Fellow , Technical Fellow
Managing Partner , Managing Partner
Jun 18

12:30 PM - 12:55 PM

Description

Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.

Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.

This session will discuss the value of Immersive VR and haptic technology environments and experiences that facilitate skills development and transfer, allowing medical device manufacturers to improve access and accelerate procedure and product adoption.

The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. traditional training across various specialties. It will also provide real life case study examples of companies that implemented immersive VR training successfully and showed improvement in patient care while demonstrating significant ROI.

Speakers

CEO, Co-Founder , FundamentalVR
Jun 18

01:30 PM - 02:30 PM

Description

Coming Soon!

Speakers

Learning & Development Manager , Takeda
Head of Education Development Management , Pfizer
Senior Digital Strategist , Booz Allen Hamilton
VR Development , Boeing
Jun 18

02:40 PM - 03:30 PM

Description

Join the CDC NIOSH development team and supporting Booz Allen cast to dive into their journey of developing, expanding, and evaluating VR Mine Rescue Training, an immersive platform which leverages virtual reality to enhance realism, address logistical challenges, and improve target decision making for first responders and beyond.

Speakers

Human Integration Team Leader , CDC / NIOSH
Biomechanical Engineer & Principle Investigator , CDC / NIOSH
Senior Lead Engineer , Booz Allen Hamilton
Immersive Health Lead , Booz Allen Hamilton