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Impacting Global Health with an XR Model of Medical Training

Description

Analog simulation is broadly accepted in healthcare. Given the high costs of building and running a simulation center, facilities are generally in developed nations’ urban centers.

XR is fundamentally changing the dynamic: Learners are accessing expertise around the world in the mediverse. Traditional educational institutions are able to share their best practices in new and exciting ways.

The results? It should be more well trained healthcare institutions in more places around the world leading to better outcomes for patients globally.

Speakers

CEO , GigXR
Clinical Assistant Professor , University of Michigan

Related Sessions

Jun 18

12:30 PM - 12:55 PM

Description

Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.

Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.

This session will discuss the value of Immersive VR and haptic technology environments and experiences that facilitate skills development and transfer, allowing medical device manufacturers to improve access and accelerate procedure and product adoption.

The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. traditional training across various specialties. It will also provide real life case study examples of companies that implemented immersive VR training successfully and showed improvement in patient care while demonstrating significant ROI.

Speakers

CEO, Co-Founder , FundamentalVR
Jun 18

01:30 PM - 02:30 PM

Description

Coming Soon!

Speakers

Head of Education Development Management , Pfizer
Senior Digital Strategist , Booz Allen Hamilton
Learning & Development Manager , Takeda
VR Development , Boeing
Jun 18

02:40 PM - 03:30 PM

Description

Join the CDC NIOSH development team and supporting Booz Allen cast to dive into their journey of developing, expanding, and evaluating VR Mine Rescue Training, an immersive platform which leverages virtual reality to enhance realism, address logistical challenges, and improve target decision making for first responders and beyond.

Speakers

Immersive Health Lead , Booz Allen Hamilton
Senior Lead Engineer , Booz Allen Hamilton
Human Integration Team Leader , CDC / NIOSH
Biomechanical Engineer & Principle Investigator , CDC / NIOSH
Jun 18

04:00 PM - 04:25 PM

Description

Tabletop exercises can be applied across multiple industries to conduct performance assessments, construction planning, scenario-based training, walkdowns, and other applications. In nuclear and radiological security, the importance of conducting tabletop exercises is an utmost priority. It provides the opportunity to train responders in high consequence low occurrence scenarios.

While our use case is specific to a radiological theft, it is applicable across multiple industries. Coupling augmented reality with a tabletop exercise has proven to be a highly collaborative and more effective than conventional methods. AR headsets provide the capability to perform three-dimensional tabletop exercises in which multiple stakeholders can gather to complete an objective. This gathering can be conducted at a distance saving money, time, and resources.

In this session, we will demonstrate the use of AR in a response tabletop exercise and discuss the benefits of using AR tabletop exercises across industry.

Speakers

Instructional Designer , ORETTC
Senior Manager , ORETTC