Back

Using XR Impact Games for Ocean Health Education

Description

This session will discuss how collaborating with NGOs can support your XR projects to make a positive impact on the environment, while boosting your product’s reach, visibility and generating new and engaging in-game content.

Using the VR Game 'The Great Ocean' as a case study, producer Michael Geidel from Actrio Studio will present how working with scientists and non-governmental organizations (NGOs) is making a unique and positive impact on their development of The Great Ocean by receiving support and advice on shaping elements of the game, as well as collaborative promotional support to widen the reach of the game. Joining Michael will be Sally Ward from Whale and Dolphin Conservation (WDC) to discuss how gaming and XR is making a difference to their urgent conservation work by collaborating on game development concepts to include important conservation facts, increasing their reach to new audiences and raising vital funds for their work through meaningful in-game applications.

Speakers

Digital Partnerships Mgr , Whale and Dolphin Conservation
Producer , Actrio Studio

Related Sessions