AWE Talks: Snap & Deloitte Validate AR Marketing's Promise
Augmented Reality
Welcome back to AWE Talks, our series that plucks the greatest hits from the vast AWE conference archive. Fortunately, we now have a fresh batch of session footage from AWE USA 2021 to draw from. And 2022's show will already be here in June.
For this week's talk, we highlight a joint presentation from Snap and Deloitte. The two companies worked together on a global survey to put a finger on the pulse of consumer AR activity and attitudes (disclosure: the author of this post consulted on the project).
See the full video below along with TLDR (or TLDW) quick-hit takeaways.
– AR continues to gradually penetrate consumer markets, including location-based gaming and social lenses. – Snap leads the way with the latter, including not only consumer engagement but monetization (sponsored lenses). – It turns out that the factors that make social lenses viral and engaging make them an optimal brand marketing vehicle. – That is, they’re immersive and bring a certain fun factor that boosts session lengths and other performance metrics. – But novelty wears off... AR's evolutionary path is to go from "toy to tool," meaning AR-based utilities like shopping. – Today, a majority of AR users report that they see it as a toy, but 81 percent hope to use it as a practical tool. – Meanwhile, interacting with products in AR leads to 94 percent higher conversion rates, according to Snap. – Deloitte projects daily AR impressions to grow to 17.7 billion by 2025, a 40 percent compound annual growth rate – Further validating AR's growth, it's showing signs in its early lifecycle that mirror early smartphone adoption patterns. – Based on this, Delloite theorizes that AR will grow from 24 percent consumer adoption today to about 75 percent by 2025. – This will be driven by growing consumer awareness, as well as underlying tech enablers like 5G and LiDAR. – But to get there, a few things need to happen including a richer and more-accessible 3D content-production pipeline. – There also needs to be less friction for users to find and activate AR. It's too unproven for most users to go out of their way.
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