Speakers:
David Morin - Industry Relations at Epic Games - Unreal Engine
Aysegul Yonet - Software Engineer at Microsoft - Mixed Reality
Neil Trevett - President at Khronos Group
Suzan Oslin - Experience Director at UXXR Design
– The web has developed key standards of openness, such as the open-source movement.
– In fact, much of the web was built on open-source software, such as OpenGL and WebGL.
– This has allowed software to scale in a meritocracy through the wisdom of the crowds.
– Can that same paradigm apply... or carry over... to the age of 3D, a.k.a the metaverse?
– The need for open standards and their practical benefits could be even greater in 3D.
– That’s simply because the metaverse stack will be complex and technically advanced.
– We’ll need APIs as the glue for hardware, software, silicon, and 3D authoring engines
– Building on the work of others with common foundations will accelerate such integrations.
– In fact, open source’s inherent mechanics are an effective engine to achieve scale.
– The Khronos group leads this charge with the OpenXR and WebXR standards.
– Other groups like the Open AR Cloud have parallel and complimentary missions.
– For example, the Geopose standard could emerge as the URL of geospatial AR.
– But to incentivize companies to adopt open standards, it’s not just about altruism.
– Rather, open source has business advantages in optimal engineering deployment.
– For example, companies don’t have to reinvent the wheel for foundational or basic code.
– Instead, they can protect proprietary aspects of software while tapping into common code.
– And standards like OpenXR mean developers don’t have to port their software so much.
– This type of ROI and incentive speaks loudest when enticing enterprises to adopt.
For more color from the panel, check out the full session below...