AWE EU 2024

3D AI - Gaussian Splatting for Real-Time Virtual Reality Rendering

Oct 29

16:30 - 16:55
Hall F2
Developer, Creator & Gaming

Description

In the world of virtual reality and the metaverse, technological advancements are constantly pushing the boundaries of what is possible. One such breakthrough is the rise of 3D Gussian Splatting (3D GS), a revolutionary technique for rendering realistic 3D environments from 2D images. It has two major advantages for developers rendering the real-world scenes. One is the ability to represent complex lighting, the other is for faster scene generation. In this talk, developers will gain hands on knowledge of this new technology, from spatial capture to rendering in VR. Including how to use the open-soured implementation to develop Gaussian Spaltting in VR, how to easily use Gaussian Spaltting engine plugin, best practices on how to ensure high efficiency rendering quality in standalone devices, sample use cases in VR, and how to use dynamic Gaussian Splatting in VR for creating immersive 6DOF spatial video experience.

Session Speakers