AWE EU 2024

Who is VR For, Anyway? Embracing a User-Centered Design Approach

Oct 29

17:00 - 17:25
Hall F2
Developer, Creator & Gaming

Description

After ten years of consumer-oriented VR, the industry continues to struggle with challenges in accessibility, scalability, and user experience design. This session will explore the ongoing challenges in developing intuitive and inclusive user experiences in this evolving domain. Join David and Lisa for a candid discussion on the present and future of VR design ways forward to more intuitive and inclusive user experiences. Let’s be honest about the industry's current state and how smarter design decisions can improve it for everyone. We’ll provide a critical examination of where VR design stands, including: - Who is VR really for, and who are we excluding? - How do creators feel about their tools? - What do the limitations of VR say about the medium? - How do we design VR experiences that take audience needs into account? - And most importantly, how do we make it better? We aim to move beyond surface-level discussions to critically analyze VR experiences and their trajectory. The session will conclude with actionable advice for VR creators and best practice strategies for considering user needs and improving the VR experience for everyone.

Session Speakers