The emergence of smart glasses has led to a revolution in corporate efficiency - but mobile devices come with their own limitations in computing and graphics power.
As the industry matures, we see a rising demand for more sophisticated AR/VR applications. XR streaming is a technology that unleashes the full potential of XR. Streamed XR allows applications to surpass performance limits and to be used across platforms. This means experiencing 3D content in unprecedented detail and complexity, less customization work for developers, and a wider range of hardware options for consumers to choose from.
Will streaming be the future for more immersive experiences and critical use cases?
Join us June 2 for AWE Nite: XR Streaming, where we will discuss the power of streaming XR, now and into the future.
WHEN:June 2 at 12pm EDT / 9am PDT / 5pm BST WHERE:Join through Zoom, link provided upon registration.
WHEN:June 2 at 12pm EST / 9am PST / 5pm BST WHERE:Join through Zoom, link provided upon registration.
PANELISTS:
Suzanne Borders
CEO & Co-Founder BadVR
Evan Helda
Sr. Specialist Spatial Computing (AR/VR) Amazon Web Services
Dr. Nicolas Schallhammer
Product Manager Engineering Visualization & XR BMW Group
Luis Bollinger
Co-Founder and CMO Holo-Light
Gavin Newton-Tanzer
Partnership Director- AWE President- Sunrise International
AGENDA:
What are some of the challenges as you implement new solutions? (e.g. Fragmented XR device market, any other challenges) What are you excited for?
What are factors relevant to setting up streaming (latency, bandwidth, etc)?
How has the business model changed? How do you think about partnerships?
What do you think about the opportunity to setup a pay-per-use model for your customers?
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