Consumer AR has been the topic of discussion for XR experts around the world for years. Many industry experts have gone on record as saying that AR will be the next technology to revolutionize the way we live every aspect of our lives. Just like smartphones, AR is poised to alter how we work, shop, travel, communicate with one another, and interact with the world around us.
So what's stopping the tech from achieving its potential popularity? What steps are AR companies taking to overcome these hurdles?
Join us November 1 for a discussion on what steps can be taken to bring consumer AR into the mainstream.
WHEN:November 1 at 12pm EDT / 9am PDT / 4pm GMT WHERE:Join through Zoom, link provided upon registration.
WHEN:November 1 at 12pm EST / 9am PST / 4pm GMT WHERE:Join through Zoom, link provided upon registration.
What do you think are the most compelling applications (experience, hardware or both?) of an AR Display, likely to trigger mass adoption? - (Is it really a compelling application that is missing, or rather a form-factor / technology limitation?)
What do you think are the most important features of an AR Display to adequately serve these use cases?
Where do you believe the engineering battlelines are, that are unlikely to simply evolve from today’s solutions?
What is the manufacturability?
What are the materials and MetaMaterials of the future ?
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