Agenda

  • Expand all
May 26

12:30 PM - 01:00 PM

May 26

01:00 PM - 01:20 PM

Description

As the media landscape continues to segment, technology is pushing the boundaries on how media companies are connecting brands and audiences. At the center of this digital evolution, ViacomCBS is driving authentic brand extensions that reach fans through emerging products and experiences. Join TimAdams, VP Emerging Products Group, ViacomCBS, to learn how the company is doubling down on innovation to extend brand narratives through the use of spatial computing, augmented reality and voice interactivity.

Speakers

VP, Emerging Products Lab , ViacomCBS
May 26

01:20 PM - 01:40 PM

Description

This talk will present a few use cases from Dr. Jayaram’s work at Intel, start-ups, and university to discuss some of the technology and business aspects of bringing VR to two different audiences – 1) to an end-consumer in sports and concerts, and 2) to enterprises for engineering design and manufacturing. What are the challenges in delivering VR based experiences and solutions at scale? What does it mean to weave them into the “normal” way of doing things to arrive at a new normal where VR is a mundane, predictable, and a regular part of entertainment and work?

Speakers

Managing Director and Principal Engineer , Intel
May 26

01:40 PM - 02:20 PM

Description

As the immersive media industry takes shape, we're finding it breaks the mold in more ways than one. Storytellers are embracing new formats and matching them with new narrative mechanisms. These immersive stories leverage alternative funding models and new distribution channels, like location-based and VR storefronts. Without an industry status quo, leading women are stepping up to blaze trails in immersive media.

Speakers

Interim Director, New Frontier Labs , Sundance Institute
Managing Partner , WXR Fund
Developer Evangelist , Contentful
Executive Producer , Intel Studios
Director, Interdisciplinary Program , Sundance Institute
May 26

02:20 PM - 02:30 PM

May 26

02:30 PM - 03:10 PM

Description

In this session, leading news organizations will reflect on the current state of immersive journalism. Talking points will include storytelling and the use of interactive narratives, ethical considerations, what medium (AR vs VR) is better for specific stories, and the process of choosing what projects are worth turning into immersive experiences.

Speakers

Director, XR Partnership Program, Yahoo! News , Verizon Media Group
Immersive Storytelling - Graphics and Multimedia Editor , The New York Times
Founder , vrvideo.tv
Director of Emerging Technology , USA Today
May 26

03:10 PM - 03:30 PM

Description

The Entertainment Technology Center at USC has now run three Challenges asking students and recent graduates what they would like to be able to create in 3-5 years that they cannot easily create now, and what needs to happen to make it possible. This session will further describe the Challenge and show some of the winning 3-minute pitch videos.

Speakers

Immersive Media Initiative program lead , Entertainment Technology Center @ USC
May 26

03:30 PM - 03:50 PM

Description

There is a new form of augmented reality in film and television production. This session will cover advancements in “in-camera visual effects” and how this technique is changing the film and TV industry. There are new software developments in real-time game engines, combining hardware developments in GPUs and on-set video equipment, so that filmmakers can now augment their sets and capture final pixel visual effects while still on set – enabling new levels of creative collaboration and efficiency during principal photography. These new developments allow changes to digital scenes, even those at final pixel quality, to be seen instantly on high-resolution LED walls – an exponential degree of time savings over a traditional CG rendering workflow. This session will include a case study on use of Unreal Engine in the making of ‘The Mandalorian.’

Speakers

Industry Relations at Epic Games; Ex. Dir. at Academy Software Foundation , Epic Games - Unreal Engine