Agenda

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May 29

10:10 AM - 10:30 AM

Description

KDDI has been working on various kinds of XR activities with leading partners to open the 5G era. In this session, some representative XR features such as Visual Positioning Service (VPS), a Digital Human, Free-viewpoint Video, and others will be presented.

Speakers

Assistant Manager of 5G XR Services Planning & Development , KDDI Corporation
May 29

10:30 AM - 10:50 AM

Description

Gaming has undergone a drastic transition to digital streaming, online connectivity, and service-oriented publishing. What insights do these trends and fan communities for games like Fortnite, League of Legends, Roblox, and more have for VR?

Speakers

CEO, Founder , Spiro Park XR
May 29

10:30 AM - 10:50 AM

Description

Voice cloning has made tremendous progress in the last couple of years and is shaping up to shake the increasingly audio-focused world. We'll demonstrate how synthetic voices can integrate with AR/VR experiences and how AR/VR creatives can get started. We'll discuss the importance and engagement benefits of augmenting voice experiences with custom voices, dive into technical details, discuss the current state of the art in voice cloning, see dozens of examples of where it can make an impact, and give a glimpse of what the future holds.

Speakers

CEO , Resemble AI
May 29

10:30 AM - 10:50 AM

Description

For over 10 years, Qualcomm Technologies, Inc has been researching and developing products that power all the best XR devices on the market. Join Prince Gupta as he talks about the features and functionality needed to power the XR devices and experiences of tomorrow.

Speakers

Product Manager, XR , Qualcomm Technologies, Inc.
May 29

10:50 AM - 11:10 AM

Description

In this session, Matt will take a look at how the major AR Cloud platforms have practically built the first pieces of the AR Cloud and how it is enabling new services to fulfill the potential of AR today. Plus what still needs to be built, how long will it take and who will win the market?

Speakers

CEO , Dejavu
May 29

10:50 AM - 11:10 AM

Description

What is human movement data? What is it good for? And how can it take XR experiences and spatial computing to the next level?
Sarah will examine cognitive neuroscience research around the importance of 3D human movement data for creating empathetic connections and learning. She will share the hidden potential XR has for impacting the brain in pro-social ways utilizing this data and touch on the possibilities of combining AI with these data sets. If time allows she will give a short demo of MEU which is he first social platform built around 3D movement data and part of the AWE Playground.

Speakers

CEO , MEU By Radix Motion
May 29

11:10 AM - 11:30 AM

Description

With a key focus on making accessible, family friendly laugh out loud content, Co-founder Jessica will explore the process for building their multi-player location based entertainment game, Oddball, for the Oculus Quest. She will cover the challenges and tips for making quality content accessible.

Speakers

CEO | Co-founder , Beyond
May 29

11:10 AM - 11:30 AM

Description

From one day to the next, our world - and thus the way we learn and work - has changed completely. Travel and access restrictions have led to rethinking and thus created the missing element: urgency. Companies can no longer fulfill service contracts, in-person trainings can no longer take place, on-site sales demos and events are canceled. And the solution: remote work and support.

In this presentation, Dirk Schart reflects on 10 years of experience in the AR/VR market to discuss how technology markets are changing as buyers convert from innovation labs to enterprise rollouts and how this transforms the way technology is reshaped to solve greater problems of higher urgency.

Speakers

President & General Manager , RE'FLEKT
May 29

11:10 AM - 11:30 AM

Description

Mainstream consumer AR HMD development is limited by the slow iteration cycle of technology, experiences, and consumers. To accelerate this cycle, Niantic is combining its expertise in creating AR experiences (downloaded by millions), hosting live-events (attracting tens of thousands each) and leveraging its strategic partnerships with leading AR companies (such as Qualcomm). In this talk, hardware designers and manufacturers can learn how they can collaborate with Niantic to bring next-gen AR to the masses.

Speakers

AR Mapping Lead , Niantic
May 29

11:30 AM - 11:50 AM

Description

Coming soon...

Speakers

Executive Director , IVRHA
May 29

11:50 AM - 01:00 PM

Description

Auggie Awards Ceremony

May 29

12:10 PM - 12:40 PM

May 29

12:10 PM - 12:40 PM

May 29

12:30 PM - 01:00 PM

May 29

12:40 PM - 01:00 PM

Description

Coming Soon...

May 29

01:00 PM - 01:20 PM

Description

The wait is over. The adoption of 5G and Spatial Computing technologies has begun. With new devices and networks, how can we ensure the experiences live up to the hype? Join us as we discuss the next-gen creative technologies you'll need for our 4K, 5G, heads-up and hands-free future.

Speakers

General Manager, Unreal Engine , Epic Games
May 29

01:00 PM - 01:20 PM

Description

For over a decade, BC Biermann has been a leading pioneer in augmented reality urban art with interactive murals in cities such as Geneva, Venice, Moscow, San Francisco, Austin, Pittsburgh and the world's largest AR mural in San Diego. In this talk, BC will reflect on his tribulations and breakthroughs as an innovator in creating large outdoor AR installations for a wide variety of private and commercial clients ranging from the University of Geneva to SXSW Interactive to Qualcomm, and an upcoming, first of its kind augmented sculpture installation for JW Marriott. Finally, BC will detail how his experience can benefit both artistic and commercial voices in the future augmented city.

Speakers

Creative Director , Heavy
May 29

01:00 PM - 01:40 PM

Description

Callie Leone, Max Noir & Vivian Chazen will lead an interactive discussion on leveraging XR to develop physical, emotional, and cognitive resilience. These industry leaders will highlight best practices, content, and experiences that have impacted their journeys overcoming concussions, epilepsy, and cancer. They will explore what areas of today’s marketplace have from gaming to healthcare and art and invite the audience to participate in an unconventional way showcasing the importance of empathy and neurodiversity in creating VR.

Speakers

CEO & Founder , EUNOE
Head of US Operations , FXG
Esports & Entertainment Media Specialist , The Hive VR
May 29

01:00 PM - 02:00 PM

Description

Transfer your consciousness ,via a virtual avatar, into ENGAGE where you will join Chris Madsen, Steven Sato and fellow AWE peers for an immersive interactive journey into ENGAGE to experience first-hand how virtual reality is being used for collaboration, training, education, communication, events and more! Space is limited.

ENGAGE is an education and corporate training platform in virtual reality. It empowers educators and companies to host meetings, presentations, classes and events with people across the world. Using the platform, virtual reality training and experiences can be created in minutes. The tools are very easy to use and require no technical expertise. You can choose to host your virtual reality sessions live, or record and save them for others to experience later. A wide variety of effective and immersive virtual experiences can be created with an extensive library of virtual objects, effects and virtual locations available on the platform.

Space is limited to 50 people for one hour each day from May 26-29 at 1pm PST.

Details to sign up for this virtual event are on the ENGAGE event calendar.

IMPORTANT: The AWE conference password is 'vr'

Day 4: https://app.engagevr.io/events/VGGbV/share

The livestream can be found at: https://engagevr.io/awe-conference/

Speakers

Business Development , Immersive VR Education
Business Development , Immersive VR Education
May 29

01:20 PM - 01:40 PM

Description

Artivive is creating an entirely new medium for artists around the world: augmented reality. Our AR platform/app is currently used by museums on 3 continents. With built-in network effects from the large install base, Artivive will become as fundamental to artists and art institutions in the 21st century as the canvas and the brush. Our vision is to change how art is created and consumed and build the community around augmented reality art.

Speakers

Founder , Artivive