Agenda Preview

13 Distinct Tracks with the Hottest Topics & Companies
Speaking at AWE USA 2021



















Main Stage

Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.

Featuring sessions from companies including:

Track chairs:

Day 1: April Boyd Noronha

Day 2: Jake Steinerman

Day 3: Lance Anderson




Enterprise

Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.

Curation assistance provided by The AREA :

Track chairs:

Day 1: Dane Laughlin

Day 2: Cortney Harding

Day 3: Christine Perey




Remote Collaboration, Training & Education

Showcasing the ways businesses and educational institutions are deploying XR to improve training, education and meetings for employees and students.

Featuring sessions from companies including:

Track chairs:

Day 1: Clay Walsh

Day 2: Michael DiBenigno




XR Safety & Security Track

Exploring the topics of privacy, safety and security in XR and the metaverse, focusing on the steps users can take to protect themselves and how companies are protecting their users.

Track curated by the XRSI:

Track chairs:

Day 2: Rachel Michelson




Retail, eCommerce & Advertising

Exploring the ways brands are leveraging XR for increased engagement, sales, and personalization in both eCommerce and brick-and-mortar operations.

Featuring sessions from companies including:

Track chairs:

Day 1: Michael Adair

Day 2: Kristin Glushon




Startups & Investors

Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices & legal topics.

Finalists of the Startup Pitch Competition will be announced in October.

Track chairs:

Day 2: Christopher Lafayette




Creator

Examining use cases, best practices, UX Design considerations and the ways creators can monetize their content.

Featuring sessions from companies including:

Track chairs:

Day 1: Alex Goldberg

Day 3: Damon Hernandez




Developer

Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.

Featuring sessions from companies including:

Track chairs:

Day 1: Brian Selzer

Day 3: Logan Lynch




Gaming & Location Based Entertainment

Showcasing how immersive technologies are being used for next-gen gaming, play and location-based attractions. Topics to include: mobile, gaming consoles, eSports, brick & mortar attractions, theme parks, concert & sport venues and more.

Featuring sessions from companies including:

Track chairs:

Day 1: Sonya Haskins




Healthcare & Wellness

Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.

Track curated by IVRHA:

Track chairs:

Day 3: Bob Fine




Media, Sports & Leisure

Examining how film, television, sports, the arts, and media are leveraging XR in both the digital and physical domains.

Featuring sessions from companies including:

Track chairs:

Day 2: Dan Ferguson

Day 3: Raymond Mosco




AI & Virtual Beings

Exploring the relationship, importance, and applications of Artificial Intelligence in XR, including Avatars, Virtual Beings, Holograms and the current and future generations of digitally-created “humans”.

Featuring sessions from companies including:

Track chairs:

Day 2: Dave Lorenzini




XR Enablement

A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR Cloud, 5G, AI, Computer Vision, SLAM, Motion Capture, Display Technology, Semi-conductors, Optics, Audio, Projection Mapping, and more.

Featuring sessions from companies including:

Track chairs:

Day 1: Rosario B Casas

Day 2: Bharath Rajagopalan

Day 3: Ashley Huffman




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