Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Featuring sessions from companies including:
Track chairs:
Day 1: April Boyd Noronha
Day 2: Jake Steinerman
Day 3: Lance Anderson
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Curation assistance provided by The AREA :
Track chairs:
Day 1: Dane Laughlin
Day 2: Cortney Harding
Day 3: Christine Perey
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education and meetings for employees and students.
Featuring sessions from companies including:
Track chairs:
Day 1: Clay Walsh
Day 2: Michael DiBenigno
Exploring the topics of privacy, safety and security in XR and the metaverse, focusing on the steps users can take to protect themselves and how companies are protecting their users.
Track curated by the XRSI:
Track chairs:
Day 2: Rachel Michelson
Exploring the ways brands are leveraging XR for increased engagement, sales, and personalization in both eCommerce and brick-and-mortar operations.
Featuring sessions from companies including:
Track chairs:
Day 1: Michael Adair
Day 2: Kristin Glushon
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices & legal topics.
Finalists of the Startup Pitch Competition will be announced in October.
Track chairs:
Day 2: Christopher Lafayette
Examining use cases, best practices, UX Design considerations and the ways creators can monetize their content.
Featuring sessions from companies including:
Track chairs:
Day 1: Alex Goldberg
Day 3: Damon Hernandez
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Featuring sessions from companies including:
Track chairs:
Day 1: Brian Selzer
Day 3: Logan Lynch
Showcasing how immersive technologies are being used for next-gen gaming, play and location-based attractions. Topics to include: mobile, gaming consoles, eSports, brick & mortar attractions, theme parks, concert & sport venues and more.
Featuring sessions from companies including:
Track chairs:
Day 1: Sonya Haskins
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Track curated by IVRHA:
Track chairs:
Day 3: Bob Fine
Examining how film, television, sports, the arts, and media are leveraging XR in both the digital and physical domains.
Featuring sessions from companies including:
Track chairs:
Day 2: Dan Ferguson
Day 3: Raymond Mosco
Exploring the relationship, importance, and applications of Artificial Intelligence in XR, including Avatars, Virtual Beings, Holograms and the current and future generations of digitally-created “humans”.
Featuring sessions from companies including:
Track chairs:
Day 2: Dave Lorenzini
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR Cloud, 5G, AI, Computer Vision, SLAM, Motion Capture, Display Technology, Semi-conductors, Optics, Audio, Projection Mapping, and more.
Featuring sessions from companies including:
Track chairs:
Day 1: Rosario B Casas
Day 2: Bharath Rajagopalan
Day 3: Ashley Huffman