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Impacting Reality: VR for Social Change

Jun 3

03:05 PM - 03:30 PM

Description

Nonprofits need creative ways to capture attention, funding, and supporters. There is so much competition for dollars along with challenges in getting your message in front of the right audience. Many organizations aren't able to show their donors the impact, particularly nonprofits that work overseas. As the world becomes more digital, innovative organizations like Hope for Haiti are using VR to transport people to Haiti, in a totally immersive setting. Hope for Haiti and FXG partnered to design an interactive social app, optimized for the Oculus Quest. Users can explore a three classroom school (modeled off an actual school in Haiti) and roam a rural Haitian landscape. The app is designed to provide a hands-on experience and give users a more positive perception of the country, by building a connection to the environment. Since the app’s inception, Hope for Haiti raised funds through a VR NFT auction, was highlighted in XR publications, and connected with new supporters and donors. Hope for Haiti aims to be a roadmap for other nonprofits to embrace VR as a way to share their work and mission. The Hope for Haiti app is available for free download on SideQuest.

Speakers

Dir. of Innovative Philanthropy , Hope for Haiti

Related Sessions

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09:00 AM - 09:55 AM

Description

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Speakers

Director of Policy , U.S. Chamber of Commerce
Deputy Director and General Counsel , LGBT Technology Partnership & Institute
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Reality Labs Policy Manager , Meta
Chief of Staff to Rep. Ro Khanna , U.S. House of Representatives
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10:00 AM - 10:25 AM

Description

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Speakers

CEO and Chief Scientist , Unanimous AI
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10:40 AM - 11:05 AM

Description

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Speakers

Director of Learning Success , HoloPundits
Head of Immersive , Collimation
Creative Creative Officer , ARound
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11:10 AM - 11:35 AM

Description

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Speakers

Assistant Special Agent in Charge (ASAC) , FBI
Podcast Host & DC Chapter VP , VR/AR Association
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11:40 AM - 12:05 PM

Description

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Takeaways:
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• What can we expect from the next generation of experiences, festivals, and events?
• How do we meaningfully address the challenge of making content that is truly inclusive?
• Offer practical solutions to inclusivity and safety in the metaverse.

Speakers

Research Fellow , University of South Wales