01:55 PM - 02:20 PM
A frontline look at the challenges companies are facing as they go from dozens of VR and AR headsets to scaling thousands, and why legacy mobile device management solutions (MDMs) aren’t working for them.
04:10 PM - 04:35 PM
Schools of Medicine and hospital-based learning and development teams do not have sufficient physical Simulation Labs to train medical professionals, while the short supply of qualified instructors and the high cost of building SIM Labs are making it extremely difficult to meet the high demand for qualified healthcare workers. See how Xennial Digital is collaborating with the University of Miami and other leading organizations to address these challenges, by transforming physical medical simulation environments into an immersive, scalable and data-driven “Medical Verse”.
05:10 PM - 05:35 PM
This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.
04:40 PM - 05:05 PM
To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.
04:05 PM - 04:30 PM
Due to digital disruption, 52% of Fortune 500 companies have been purchased, gone bankrupt, or ceased to exist since 2000. Digital disruption is only growing in scope, and no industry is immune. Companies are being forced to find their footing in this new Meta world as the Fourth Industrial Revolution approaches. VIRNECT, an Industrial Collaborative XR company, has been working to address the digital transformation gaps that many industrial businesses are experiencing. From large-scale asset digitization to empowering hybrid workforces and increasing operational throughput with robotics and data, the possibilities are endless. In this session, learn how we're enabling impact, speed, and scale at industrial sites spanning Manufacturing, Energy, Mining, and Transportation.
02:00 PM - 02:25 PM
Immersive mediums are playing an increasingly important role in architecture by facilitating design reviews, communicating complex building data, and guiding both off-site manufacturing and on-site construction. Join the conversation with SHoP Architects, the design firm behind projects such as the new YouTube and Uber headquarters in California, and Assembly OSM, a venture-backed architectural manufacturing startup.
Adam Chernick from SHoP and Christopher Morse from AOSM are excited to be co-speaking with Thiasa Yamamura of Sony Electronics about their Spatial Reality Display (SRD) system.
SHoP and AOSM have been at the forefront of pushing the use of immersive tools within the Architecture, Engineering and Construction (AEC) Industry. They have worked closely with Sony in order to push what is possible with immersive technology including the SRD. They will show some of the applied research efforts currently underway at their companies and will speak to their collaboration with Sony.
01:25 PM - 01:50 PM
As companies scramble to define what "hybrid work" looks like for their workforce, the first real use cases of photorealistic-quality, real-time holograms are helping organizations bridge a vital engagement gap in team collaboration. Allowing participants to interact in ways previously only possible in-person, this 3D technology also enables content sharing of both physical objects and 3D files, which allows users to simultaneously interact with the presenter and the content without being forced to focus on one experience at the detriment of the other.
This session will describe the first real world examples of how this innovative technology is being used by companies today. You will hear about a leading medical device manufacturer using 3D holograms in training scenarios for surgeons, as well as McLaren Racing, which is using it as a powerful tool for their design engineers, drivers and crews - rather than flying a technician to the racing team or explaining procedures through flat images, they can now immediately show an engine component from every angle, convey sizing, and instruct on assembly and usage as if they were in person – all while saving countless hours in travel time.
02:05 PM - 03:00 PM
Using Resolve's VR software, Meta’s data center design and construction teams use Quest 2 for cross functional collaborative feedback sessions of the General Contractor's Master Construction Model. This enables data center end users, like facilities operations, culinary, and security teams, to provide valuable feedback early in the design and construction process. This type of virtual collaboration has saved Meta substantial time and money by identifying issues before construction and optimizing for a safer, more efficient, and sustainable final data center build.
05:05 PM - 05:30 PM
We will discuss practical challenges and real world experience of deploying XR in a large organization for applications across manufacturing, training and remote support. The talk will cover both VR and AR and nuances of each approach from a hardware and software perspective. We will also delve into the importance of open XR standards in enterprise XR strategy from technical feasibility to business considerations such as IT integration, scalability, and future proofing your XR investment.