I’m Tarrah, Director of Product for XR at Unity, where I drive product strategy for augmented, virtual and mixed reality. I have been at the ground floor of building XR experiences, including shipping the HoloLens and social VR experiences while at Microsoft.
During my time at Xbox I made world-building games that leveraged user generated content, with special focus on monetization and remixing of content by the community of users. I am passionate about the practical usage of XR in people's everyday lives, and helping build the best tools for creators and developers.