The Metaverse has been a topic of much discussion recently. While its actual definition and evolution will continue to be hotly debated, the one thing that all invested parties can agree on is the need to have a “critical mass” of people in social worlds, so that the network effects can generate value for individuals and enterprises.
While on the one hand, events such as the live concert hosted by Epic Games in Fortnite for Travis Scott drew more than 27 million viewers in 2020, on the other hand platforms like Decentraland and Sandbox reported less than 1000 daily active users in 2022.
In this talk, we discuss Adeia’s innovations that aid serendipitous interactions between avatars, which facilitates the development of communities or tribes in virtual worlds. In particular, we will discuss server allocation to users that are entering virtual social worlds or events. We will also explore how digital goods of value, such as NFTs, can be associated with users’ 3D personas as a catalyst for trading in the virtual world.
Are you looking to pilot an XR training program? Are you ready to scale from pilot to widespread adoption? This presentation will share tools, strategies, and real-world examples to help you build an effective XR training program at your organization.
We’ll share practical, real-world stories from the biggest companies in the world and how they went from getting early buy-in to running a successful pilot to scaling up to hundreds of locations.
Jason McGuigan, Lenovo’s Head of Virtual Reality, will discuss how the current avalanche of AI powered services are acting as a major force multiplier for XR developers. With the launch of the Lenovo ThinkReality VRX, Jason will discuss how some of Lenovo’s software partners are adopting these technologies to enhance their products and deliver profound new experiences to their customers.
He will share examples of these tools in action and discuss how the adoption of GAI will allow smaller teams to do more, reduce the costs of development, and speed the time to market. The results of these advances will be nothing short of revolutionary as enterprise organizations will be able to solve for a greater variety of use cases in higher quality, more cost-effective VR solutions.
Did you know that collaboration in the metaverse can benefit greatly from haptics? Learn how realistic, multiuser touch feedback can be cost-effective and fun for teamwork in networked, immersive environments. We’ll also announce preliminary results of exciting new partnerships. Join us as we explore insights and developments which indicate an exciting 5-year path ahead for haptics-enabled training and industrial environments.