Agenda

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May 31

05:05 PM - 05:30 PM

Description

In this strategy-forward session, Prince will outline MicroOLED's principles for mass adoption of AR with a focus on commercial/enterprise applications. The session will address what's holding back AR, and propose a path forward to accellerate adoption across a range of use cases from navigation and wayfinding to process and procedure, which can all be addressed with MicroOLED's Light AR solution, today.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
May 31

05:05 PM - 05:30 PM

Description

More than half of consumers see shopping as the number one reason to use AR today, which means now is the time to revamp your company’s shopping experiences with AR in mind. Join Patrick Hadley, AR Shopping Technology Project Manger at Snap, to learn how you can start creating AR Try-On Lenses featuring realistic-looking jewelry and accessories. In this session, you’ll learn how to prototype and create unique Fashion AR Try-On Lenses quickly by using Lens Studio and AR templates. Create beautiful graphics by enabling reflections rendering with one click of a button. Plus, add gem rendering to bring even more realism to your Lenses. You’ll also learn how to deploy AR Lenses to Snapchat — where you can reach the more than 250M people who use AR daily — and to your own apps or websites using Camera Kit.

Speakers

AR Shopping Product Manager , Snapchat
Creative Director / Owner , MousePack
May 31

05:05 PM - 05:30 PM

Description

Discover the untapped potential of XR technology as we discuss the crucial role of audio in driving realistic 3D experiences. Whether you’re venturing into VR, AR, or MR, delivering an exceptional audio experience is paramount to ensuring active participant engagement and seamless integration within virtual environments.

Join us for an enlightening conversation with industry experts, Paul Boustead, VP of Product at Dolby, and Michael Kolbrener, COO at Odyssey.stream. Gain valuable insights into the Dolby.io offerings that are powering immersive XR landscapes. And learn about the latest advancements and future possibilities that await XR enthusiasts in the near and long term.

Speakers

VP of Product & Architecture , Dolby.io
COO , Odyssey
May 31

05:05 PM - 05:55 PM

Description

Simulation is a critical mainstay of the initial training and maintenance of abilities across the spectrum of healthcare workers. Though healthcare simulation training has historically been dominated by physical manikin-based simulators supplemented by pen-and-paper tabletop scenarios, VR-based approaches have been rapidly adopted over the past few years.

This panel, consisting of healthcare simulation and training leaders from industry (Air Methods, SimX), academia (University of Pennsylvania, University of Nebraska), and government (US Air Force), will discuss their real-world experience in integrating VR-based simulation into their healthcare enterprises. Particular attention will be paid to lessons learned regarding the benefits and challenges of VR in medical training, best practices for both adopters and solution providers, and approaches for facilitating the collaborative generation of VR-based training scenarios in medicine.

Speakers

Director, Helene Fuld Pavilion for Innovative Learning and Simulation , University of Pennsylvania School of Nursing
Director, Learning Resource Center , University of Nebraska Medical Center
Chief Technology Officer , SimX
Director of Medical Simulation and Innovative Education , Air Methods Corp
Senior Military Advisor , SimX
May 31

05:35 PM - 06:00 PM

Description

Get ready to buckle up and dive into the world of XR with Tim Ventura and Shelley Peterson, who each have over 20 years of experience in the XR and visualization industry.

Tim's experience involves providing XR solutions that change the way a company does business.

Shelley's experience involves pulling XR solutions into the enterprise space to provide incredibly impactful value.

What happens when you mix the two? It's anyone's guess, but the result is likely to return value.

Speakers

Founder | XR Industry Pioneer , Wizard Wells
Enterprise Account Executive , Holo-Light
May 31

05:35 PM - 06:00 PM

Description

As a long-time technology trend scout, Leslie Shannon knows that the most successful innovations are the ones that genuinely solve problems - without costing too much. So - what problems does the Metaverse solve? When does the cost of the Metaverse become too high? Join Leslie for a practical tour through the various iterations of today's Metaverse and a real-world, concrete evaluation of which Metaverse elements will propel the creation of the unified, problem-solving Metaverse of the future. Spoiler alert: Not all of today's Metaverse iterations are going to make it!

Speakers

Head of Ecosystem and Trend Scouting , Nokia
May 31

05:35 PM - 06:00 PM

Description

Behind the world’s first XR creator tool for responsive content, SyncReality is premiering its latest offering at AWE Santa Clara. The Beta release of the SyncReality Suite, will don the main tool, for automated placement of virtual assets in the real world, a room scanner, a parametric asset tool, and a simulator.

The SyncReality Suite is a revolutionary XR spatial content creation tool- enabling any XR content to automatically adapt to the space of the enduser - and designed to unlock new possibilities for businesses, brands, and developers, that want to provide enhanced user experiences across vCommerce, education, gaming, and more - to engage and excite their audiences.

Following the launch of Alpha in February 2023, SyncReality Beta boasts cutting-edge features including:

• Optimized product interface for easy navigation and creation
• Streamlined workflow management for cross-team development
• Improved user experience for seamless interactions
• Parameric Asset Bundles, keeping aesthetics intact in a broad variety of spaces.
• Simulator to verify XR content before exporting.

SyncReality’s unique technology makes it easier than ever for developers to create seamless experiences that engage and excite users. With SyncReality, you can create immersive worlds that allow users to interact with a character, world, brand, or product in ways never before possible. Imagine:

• Enjoying a concert in your living room by your favorite musician or
• Learning a new skill at home while sitting in a classroom environment or
• Playing an interactive escape game that transforms your space into a vast rainforest!

Speakers

Founder / CEO , SyncReality
May 31

05:35 PM - 06:00 PM

Description

Although Microsoft has substantially withdrawn from its Mixed Reality and Metaverse ambitions, the left behind a sizable catalog of community built enterprise apps and games, as well as a toolset, the MRTK, on which they were developed. In this talk, we will walk you through the steps required to port a HoloLens app built on one of the MRTK versions to other platforms such as the Magic Leap 2 and the Meta Quest Pro. We hope to demonstrate that, due to clever engineering, whole ecosystems can be moved from one platform to other newer platforms, where they can continue to evolve and thrive.

Speakers

Lead Machine Learning Research Engineer , Project Archer
Senior XR Consultant , Project Archer
May 31

06:00 PM - 08:00 PM

Description

Please join us for the Welcome Party from 6:00 – 8:00pm at the Hyatt Santa Clara Ballroom, Cypress Room & Mezzanine.

Wind down after a busy first day and enjoy a 'Zappar-ol Spritz' and light snacks.

Sponsored by Zappar.