AWE USA 2025
VR is widely recognised as a powerful tool for teaching, allowing creators to tap into spatial memory and embodied learning for incredible outcomes. But why do some VR experiences successfully enhance learning, while others fall short? What separates gimmicks from real impact?
In this talk, Antonia breaks down key learning theories and how they apply to VR content. Using real-world examples, she’ll show what makes VR learning stick, where it fails, and how developers can design experiences that truly teach. This talk isn’t just for educators—anyone designing VR interactions is, in some way, teaching. Whether you're building training simulations, game mechanics or onboarding, understanding how users learn will make your experiences more intuitive and impactful.