AWE USA 2025
Creating immersive XR experiences traditionally means balancing device constraints, app store requirements, and development overhead. But what if you could build your XR app once - and stream it securely to any headset or device?
In this session, we’ll introduce our XR Pixel Streaming SDK and Streaming Runtime: a powerful solution for developers using Unity, Unreal Engine, or any OpenXR-compatible platform. You'll learn how to stream high-fidelity XR content to all major headsets - including Meta Quest 3, Apple Vision Pro, HTC Vive, PICO, HoloLens 2, Snap Spectacles, and even iOS tablets - without sacrificing performance or security.
We’ll cover how this technology keeps data safely on the server, sends only pixels to the device, and enables rapid iteration, cross-platform deployment, and streamlined development workflows. Whether you're building enterprise apps, games, or next-gen experiences, this session will show you how to reach more devices with less effort - and no compromises.