– Going back further, metaverse qualities and attributes can look to existing models, such as Second Life.
– That, and subsequent multiplayer experiences like Fornite, are "a metaverse" as opposed to "
the Metaverse."
– The latter doesn't exist yet and is the interoperable metaverse that's often discussed, represented in Ready Player One.
– Mathew Ball has since done the best job synthesizing the qualities of a potential metaverse, or at least an ideal one.
– These qualities include interoperability, identity, currency, device-agnostic, and web-like standards (think: ICANN).
– These standards may be challenging to execute, given deep-pocketed interests looking to own or steer the metaverse.
– By comparison, powerful and self-interested forces like Meta didn't exist at the Web's inception.
– That brings us full circle to Meta, which is investing "ridiculous" sums of money to be at the center of the metaverse.
– This could be a double-edged sword: Meta will accelerate the metaverse, but could also steer it in suboptimal directions.
– Meta isn't alone: everyone from Microsoft to Epic to Roblox are likewise investing to own a piece.
– But like the web, the metaverse will evolve organically and could take form in ways that none of us are talking about.
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