Welcome back to
AWE Talks, our series that plucks the greatest hits from the vast
AWE conference archive. We still have a treasure trove of untapped session footage from AWE USA 2021 to draw upon. And
2022's show will already be here in June.
For this week's talk, we spotlight the less-discussed topic of infrastructure. When it comes to the AR cloud and a "physical-world metaverse," what are the underlying technologies that will make it work? Mawari's Luis Ramirez breaks it down for us.
See the full video below along with quick-hit takeaways...
– Though the front end is sexier, back-end enabling tech will unlock the spatial web.
– This goes for the AR cloud and the metaverse's physical-world counterpart.
– For content to show up and render correctly, ample backend work is needed.
– One of the challenges in delivering geo-anchored AR experiences is latency.
– Delivering such large files requires more efficient delivery if it's to "just work" at scale.
– For example, 4.6 billion people use the internet, totaling 3 trillion gigabytes of data per year.
– When everything is in 3D as it's purported to be, those data payloads will go into hyperdrive.
– We're now at a point that's similar to the web before .MP3: Similar innovation is now needed.
– The question is, what will be the MP3 for 3D spatial content, and how will it be delivered?
– The current render pipeline also isn't built for 3D, says Ramirez, requiring a new approach.
– For example, rather than downloading then rendering content, it could be flipped.
– To address this, Mawari renders content in the cloud, then delivers it to devices.
– This results in up to 100x bandwidth reduction and 60x device power savings.
– Altogether, smart and purpose-built infrastructure and compression tech is needed.
– Without it, we won't have the utopias or dystopias everyone talks about... we'll have nothing.