Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Track chair:
Day 1: Stefanie Hutka
Day 2: Shika (JoyReignVR) Duncan
Day 3: Byron Beasley
Featuring sessions from companies including:
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Day 1 sponsored by Microsoft
Track chair:
Day 1: Stephen Curtis
Day 2: Barton Goldenberg
Day 3: Matthew Byrd
Featuring sessions from companies including:
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education, and meetings for employees, students, and clients.
Track chairs:
Day 1: Tricia Blake
Day 1: Doug Smith
Day 3: Lucy Hayto
Featuring sessions from companies including:
Exploring the topics of privacy, safety, security and overall policy in XR and the metaverse, focusing on essential information about legislation, potential areas of concern, and steps companies (and users) can take for better protection related to immersive tech.
Track chair:
Day 3: Laura Brown
Featuring sessions from companies including:
Exploring ways brands are leveraging XR for increased engagement, sales, and personalization in both e-commerce and brick-and-mortar operations.
Day 1 sponsored by Niantic
Track chairs:
Day 1: Kristin Glushon
Day 2: Wadooah Wali
Featuring sessions from companies including:
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices and legal topics.
Track chair:
Day 2: Brandon Andrews
Featuring sessions from companies including:
Examining use cases, best practices, UX design considerations, and the ways creators can monetize their content.
Track chairs:
Day 2: Holliday Horton
Day 2: Tahnee Gehm
Day 3: Rebecca Evans
Day 3: Trish Gianakis
Featuring sessions from companies including:
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Track chairs:
Day 1: Meaghan Fitzpatrick
Day 2: Anne Toole
Day 2: Kai Lukoff
Day 3: Anatola Araba
Featuring sessions from companies including:
Exploring topics such as decentralization, blockchain technologies, digital ownership and token-based economics related to the Metaverse - the new iteration of the World Wide Web.
Track chair:
Day 1: Tristan Gribbin and Chris Chin
Featuring sessions from companies including:
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR cloud, 5G, AI, computer vision, SLAM, motion capture, display technology, semi-conductors, optics, audio, and projection mapping.
Track chairs:
Day 1: Josh Bankston
Day 2: Lani Bertino
Day 3: Oscar Cartagena
Featuring sessions from companies including:
Showcasing how next-gen gaming, film and television, sports, and location-based attractions are leveraging XR in both the digital and physical domains.
Track chairs:
Day 1: Julien Boukerche
Day 2: Olga Sheverieva
Day 2: Olga Ivanova
Day 3: David Rokhlin
Featuring sessions from companies including:
Exploring the relationship, importance, and applications of artificial intelligence in XR, including bots, avatars, virtual beings, holograms and digitally-created “humans”.
Track chairs:
Day 2: Wendy Sherman
Day 3: Destery Hildenbrand
Featuring sessions from companies including:
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Track chairs:
Day 1: Greg Tarnacki
Featuring sessions from companies including:
A brand new stage inside the Expo Hall featuring a variety of content including start-up pitches, Auggie Awards finalists , community meet-ups and announcements, demos, and tutorials.
Track chairs:
Day 1: Amy Allison
Day 2: Bobby Carlton
Day 3: Ian Mackenzie
A pre-event full day workshop providing an overview of the Apple Vision Pro for developers, designers, and product managers. Learn the principles and best practices for designing and developing for the Vision Pro spatial computing platform, from top experts who have successfully built the first visionOS consumer and enterprise apps. Only on Monday, June 17. Add-on purchase required with registration.
Track chairs:
Day 1: Raven Zachary
Day 2: Dom Sagolla
Day 3: Emily Olman
Featuring sessions from companies including: