01:51 AM - 02:51 AM
Don Allen Stevenson III | Creator, Public Speaker
Tom Furness | Virtual World Society
Ori Inbar | AWE and Super Ventures
Mary Matheson | Arizona State University
Shelley Peterson | Wizard Wells
Jasmine Roberts | Microsoft Research
Nicola Sebastiani | The Sandbox
Jacquelyn Morie | Founder, Chief Scientist
Jenna Seiden | Skydance Interactive
Leila Amirsadeghi | Principal Program Manager
default talk
12:30 PM - 12:55 PM
Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.
Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.
This session will discuss the value of Immersive VR and haptic technology environments and experiences that facilitate skills development and transfer, allowing medical device manufacturers to improve access and accelerate procedure and product adoption.
The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. traditional training across various specialties. It will also provide real life case study examples of companies that implemented immersive VR training successfully and showed improvement in patient care while demonstrating significant ROI.
01:00 PM - 01:25 PM
01:30 PM - 02:30 PM
Coming Soon!
02:40 PM - 03:30 PM
Join the CDC NIOSH development team and supporting Booz Allen cast to dive into their journey of developing, expanding, and evaluating VR Mine Rescue Training, an immersive platform which leverages virtual reality to enhance realism, address logistical challenges, and improve target decision making for first responders and beyond.
04:00 PM - 04:25 PM
Tabletop exercises can be applied across multiple industries to conduct performance assessments, construction planning, scenario-based training, walkdowns, and other applications. In nuclear and radiological security, the importance of conducting tabletop exercises is an utmost priority. It provides the opportunity to train responders in high consequence low occurrence scenarios.
While our use case is specific to a radiological theft, it is applicable across multiple industries. Coupling augmented reality with a tabletop exercise has proven to be a highly collaborative and more effective than conventional methods. AR headsets provide the capability to perform three-dimensional tabletop exercises in which multiple stakeholders can gather to complete an objective. This gathering can be conducted at a distance saving money, time, and resources.
In this session, we will demonstrate the use of AR in a response tabletop exercise and discuss the benefits of using AR tabletop exercises across industry.