AWE USA 2025

Laura Reznikov
Engineering Manager
Meta

Laura Reznikov is an engineering manager at Meta focused on advancing avatar visuals and performance. Previously, she was a senior engineering manager responsible for Intel’s award-winning render kernel libraries and a staff graphics engineer for Intel’s game developer relations team. During her time at Intel, she made contributions to Variable Rate Shading and ray tracing hardware and APIs. She’s passionate about graphics community building through involvement with SIGGRAPH, I3D, GPU Zen, and RenderThreads.com. Laura holds a BFA degree in Film and Animation and received her MS in Computer Science, focused on Physically-Based Rendering, both from Rochester Institute of Technology.