13:00 - 13:25
Realistic avatars are fundamental to VR experiences. Avatar SDK leads the way in creating lifelike avatars from selfies. In this discussion, we'll delve into the state of the art and the challenges associated with creating recognizable avatars. Topics will include avatar customization, the uncanny valley, and methods for measuring avatar likeness, as well as the implications of deep fakes.
14:00 - 14:25
This fireside chat will explore the past, present and future of VR fitness, its problems and opportunities. We will discuss:
• How did VR fitness become a stable market with a strong following, high user retention and a fast-growing developer community?
• How do VR and VR fitness improve health and mobility, and how can they be used for injury recovery and rehabilitation?
• What are the new trends in VR hardware and how can developers and users benefit from them?
• What are the new opportunities in enterprise markets?
10:35 - 11:00
As the hotly awaited Wallace and Gromit VR experience ‘The Grand Getaway’ is gearing up for release, discover how the production team transformed this lovable duo from onscreen heroes into embodied characters in an immersive world.
Hear from the producers about the challenges of translating a famous IP to a new medium, and how to balance story and play when crafting a world-class VR experience rooted in heart and humour.
Like the adventure itself, expect to be surprised and delighted - and we’ll share a definitive answer to, ‘was it created in clay?’ See you in the rocket…
10:05 - 10:30
The web-based augmented reality game, launched on the occasion of the 300th anniversary of the Belvedere Museum, takes children and families on a thrilling adventure through the Baroque palace gardens. The grounds of the Belvedere were once home to a menagerie – one of Europe's earliest zoos - where Prince Eugene gathered animals from around the world. Six of these animals are now the protagonists of the new Fantastic Palastics game: Roco the Lion, Neo the Lemur, Rena the Gazelle, Pop the Sheep, Dada the Ostrich, and Flux the Porcupine. The Fantastic Palastics game brings the history of this World Heritage Site to life with AR technology by Niantic 8th Wall. The game was developed in collaboration with The Brand Father and Orb Amsterdam and powered by Niantic 8th Wall. Wolfgang Bergmann (CFO Belvedere) and Doruk Eker (Orb) will talk about the development and learnings of this innovative project.
Come to the Belvedere Gardens and play the game while you are in Vienna: www.belvedere.at/game
11:05 - 12:00
Vienna is a place with a rich past. Music, theater and science were omnipresent and so was their development. Now there is a great demand to bring topics which deal with this past into a contemporary environment using tools of new media like VR, AR, AI. How are these projects started and how do they get funding? And what are the specifics of XR scene in Vienna compared with the United States?
15:00 - 15:40
In this captivating abstract, visionary director Victoria Bousis will delve into the profound impact of virtual reality (VR) as a catalyst for empathetic engagement and compassionate policymaking. Bousis's latest creation, "Stay Alive My Son," a groundbreaking, immersive and interactive VR experience, recounts the powerful journey of Yathay Pin, a survivor of the Cambodian genocide who made the heart-wrenching decision to leave his young son behind for a chance at survival. Recently, “Stay Alive My Son,” won the Producers’ Guild Association Innovation Award for making movie history as a full-length and interactive VR narrative, by allowing audiences to become the protagonist and experience their story first-handedly.
Through the medium of VR, Bousis effectively conveys the emotions of ambiguous loss, regret, guilt, and unwavering hope for justice and reunion by allowing audiences to step into the shoes of a father and experience these emotions for themselves. As ordinary citizens and policymakers, by truly experiencing versus passively watching these emotions, they become vested personally, thereby humanizing the legal barriers and issues with a mission to change global policy for good.
Bousis's talk will extend beyond the immersive storytelling aspect, outlining the broader implications of "Stay Alive My Son" in mobilizing bottom up “community-driven initiatives” and top-down movements leading up to the United Nations’ Global Refugee Summit in Geneva in December. Her advocacy, combined with the emotive power of the VR experience, seeks to expedite family reunification processes in accordance with the United Nations' pledge to limit legal formalities to a 5-year cap, safeguarding the human right to family unity.
Having premiered in over 21 global festivals, including Venice, Cannes, and SXSW, and receiving countless awards, "Stay Alive My Son" has already proved its mettle. This session will offer an opportunity for Bousis to share insights into the adaptation process, technological advancements in digital humans, interactive spatial and game design used for interactive narratives, the intended impact of the project, and its future potential to inspire change.
Attendees can anticipate an inspiring discussion on leveraging technology for social change, highlighting the potential of VR to shape policies through deeply personal, human-centered storytelling, while also exploring its potential in illuminating untold stories for furthering social change.
14:30 - 14:55
More and more live entertainment companies are exploring 3D virtual worlds as a new content distribution channel, to engage audiences in new ways and explore new monetization opportunities. Sports has always been at the forefront of innovation and has been using data to augment the viewing experience for many years. Now we see important technology waves come together to change live sports entertainment forever.
This talk discusses how advances in artificial intelligence is making live 3D data, for example of athletes, available in real-time, and how paired with the increasing adoption of 3D interfaces, this allows for a completely new live sports experience. We cover the state of the art of generating live 3D data, who the key players are (companies like Hawkeye, Beyond Sports, Move.ai etc.), and how it is used in a range of applications already today to provide fans at home a more immersive and interactive experience.
13:30 - 13:55
As XR developers and artists, our work is strongly defined by interdisciplinary approaches and collaborations, driven by the interest in extending artistic-speculative concepts and spatial perception through immersive and interactive media. At Immerea, we are constantly driven to offer new and challenging perspectives on perception and interaction within the captivating realm of VR games with high artistic quality. As media artists, we thrive on exploring the intersection of experimental animation, immersive installations and hybrid performances, between physical and virtual realms. This talk focuses at the convergence of these two practices, where interdisciplinary approaches unlock new possibilities for both personal artistic expression as well as for the creative XR industries.