02:55 PM - 03:50 PM
Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.
As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.
11:00 AM - 11:25 AM
In the near future, we can use 5G and visual positioning system (VPS) technology to create immersive applications in a city-scale environment. Jasmeet and Matias will emphasize and explain the importance of collaboration among different stakeholders to scale up these applications and create a vibrant XR ecosystem that can drive economic growth and enhance the urban experience for everyone. They will also describe the interesting business potential of VPS technology for location-based services, such as navigation and advertising.
11:30 AM - 11:55 AM
Join the RP1 team to find out how to build your immersive applications faster and deploy instantly to a global audience. Discover how RP1’s new integrated service and protocol architecture delivers a massively multi-user metaverse. Learn how real-time scale and streamable content pipeline enables you to start developing easily.
The RP1 team will show how developers use early-access SDK to create their own tools, services and immersive experiences that already support 100,000 simultaneous VR users in a single, shared world. And how you, too, can get multiplayer and spatial audio out of the box without the restrictions of current siloed platforms.
12:00 PM - 12:25 PM
The average consumer does not know what interoperable means but instinctively they care about an immersive environment where they can seamlessly transfer content, data, and digital assets across platforms. Similarly, developers and creators want to be able to reach as large a market as possible. This suggests a metaverse that is both open and interoperable, but what is the difference between the two? What are the benefits of an open ecosystem? What implications does this have for the companies and developers who are building it? How are different companies building openly and approaching interoperability?
01:25 PM - 01:50 PM
With various companies announcing their support for WebXR, there is an acute need to understand its advantages and disadvantages. How does performance and visual fidelity compare? How do you monetize? Can you even build big projects on the web?
In their talk, Jonathan Hale, CEO & founder of Wonderland, and Lydia Berry, COO of “The Fitness Resort” will answer your pressing questions about VR, AR and MR on the web.
01:55 PM - 02:20 PM
Creating a new reality with Snapdragon Powered Devices: Join Said Bakadir, Sr Director of XR Product Management at Qualcomm Technologies, Inc. as he leads a lively discussion with XR OEMs about the challenges they face and the successes they have achieved in XR.