03:00 PM - 03:30 PM
For years, many have tried to develop a see-through, near-eye display technology that combines beautiful design, excellent image quality and scalable mass production with high yields. At Dispelix, we’ve figured it out.
Dispelix is helping product companies to create beautiful AR glasses based on single-waveguide full-color displays with superior image quality and mass manufacturability.
11:30 AM - 12:00 PM
We are at the beginning of a new era in storytelling. Through increasingly immersive and self-directed experiences, digital reality is cracking wide open our understanding of storytelling due to its unique ability to merge the roles of listener and storyteller. While the elements that make stories resonate aren’t likely to change, for marketers to fully realize the opportunity digital reality presents, we will need a new storytelling language that deconstructs and recomposes the elements of story for this new and powerful medium. This presentation will explore how these technologies play into brand storytelling and look at some leading examples of how brands are using digital reality storytelling to build their brand and deliver results.
10:00 AM - 10:30 AM
Jim Heppelmann, CEO of PTC and co-author of A Manager’s Guide to Augmented Reality, will present the findings of his latest research collaboration with Prof. Michael Porter of the Harvard Business School. As the Augmented Reality (AR) market matures, there are a growing number of capabilities for industrial companies like the real-time capture of front-line processes from the expert’s point-of-view. With these new capabilities comes a set of choices around the strategy, content, and delivery of AR experiences. In this case-study driven keynote, Jim will present a framework of essential questions to capitalize on the promise of AR in the enterprise today.
04:00 PM - 05:00 PM
Spatial AR has provided an entirely new canvas for designers. No longer encumbered by a 2 dimensional window, UX designers are free to explore a 3 dimensional space. Yet, designers seem confined to traditional UI elements, influenced by standards for web or mobile applications even when we know the potential for spatial AR to present information not just when we need it, but where. Inspired by the concept of embodied perception, Hannah Nye will teach attendee’s DI’s process for breaking old design paradigms. She will teach designers how to influence user action and improve performance within enterprise AR maintenance and medical AR training experiences. This tutorial will be approximately 50 minutes.
01:30 PM - 02:00 PM
It is commonly accepted that picture quality and visual fidelity are crucial factors for truly immersive VR/AR experience. While increasing the pixel density is technologically feasible, the optical performance of VR/AR HMD lenses remains a problem due to lens design constraints and the laws of physics. Besides the requirement that the lenses should be thin and lightweight, an HMD optical system includes a moving element, the eye pupil, which makes the problem of achieving high picture quality even more challenging if not irresolvable.
The proposed solution is a computational lens correction which allows to achieve higher resolution, suppress chromatic aberrations and enable wider field of view, while adding no extra size or weight to the optical system. By adapting to the changes of optical flow due to eye pupil movement, such lens correction also allows to keep high quality at any gaze direction, allowing the eye pupil to move off the optical axis of the lens. The objective quality measurements show more than twofold increase in resolution and tenfold reduction of chromatic aberrations.
02:00 PM - 02:30 PM
The opportunity for mobile XR is very strong and with 5G networks being deployed this year it will allow for more ubiquitous use of XR experiences and devices thus creating a bigger impact on society. Using XR viewers (AR or VR headworn connected to smartphones or other compute accessories through USB-C) allows for lighter and smaller designs while offering immersive and powerful computing and performance. There is already great ecosystem momentum for this new category of devices.
In this session, learn about the use cases for XR viewers, the different form factors of XR viewers, architecture challenges, technology considerations and more. Learn how you can enable great XR experiences of 5G now.
02:00 PM - 02:30 PM
Learn how Bosch is using Augmented Reality to facilitate technical training.
05:30 PM - 06:00 PM
Learn about how Unity is expanding outside of gaming to provide solutions for the AEC and Automotive industry. In this session you will learn the tools and resources available to quickly process and convert CAD models for real time rendering. Leverage the multi-platform support in Unity to build once and deploy to many different AR and VR platforms.
03:00 PM - 04:00 PM
Network with your peers and share your session highlights.
NOTE: Food and beverages are available for purchase at the following food stands located within the Santa Clara Convention Center: Pete’s Coffee Cart, Great America Lobby Food Court, Mission City Lobby Food court
12:00 PM - 01:30 PM
LUNCH – Food and beverages are available for purchase at the following food stands located within the Santa Clara Convention Center: Pete’s Coffee Cart, Great America Lobby Food Court, Mission City Lobby Food court
12:00 PM - 01:30 PM
LUNCH -- Food and beverages are available for purchase at the following food stands located within the Santa Clara Convention Center: Pete’s Coffee Cart, Great America Lobby Food Court, Concession Stand C (located inside the exhibit hall) and Concession Stand A (located inside the exhibit hall).
12:00 PM - 01:30 PM
LUNCH -- Food and beverages are available for purchase at the following food stands located within the Santa Clara Convention Center: Pete’s Coffee Cart, Great America Lobby Food Court, Concession Stand C (located inside the exhibit hall) and Concession Stand A (located inside the exhibit hall).
01:00 PM - 02:00 PM
The XR developer’s dilemma is deciding which platform to make content for, and which will gain the largest audience. Given limited time and resources, targeting multiple platforms would be ideal, yet contains its own share of unique challenges. In this session, Andrés Ornelas and Coby Palivathakul share lessons learned applying a content-first approach to building Spatiate, a multi-platform collaborative art creation app designed for high-end Spatial Computing coupled with the reach of mobile AR. Learn best practices for approaching multi-platform, discover the unexpected benefits of building across realities, and walk away knowing how you can indeed play to the lowest common denominator while still maximizing each platform’s capabilities.
02:30 PM - 03:00 PM
Spatial computing devices will transform how we understand and approach spatial problems across countless business practices. That’s certainly the promise that brings us all here, yet how do we tap that transformation in these early days with today’s devices in cost effective ways? I’d like to share our learnings of where to find those gems and how we’re navigating today’s myriad barriers to deliver on those gems. Five years in the trenches developing dozens of XR apps has revealed powerful patterns that have become the underpinnings of our holistic enterprise platform. The goal of the platform is to deliver what’s possible today while rapidly layering in new capabilities as new services and devices emerge. The platform approach makes it possible to rapidly and efficiently embrace new benefits over time without disrupting processes. Those benefits include fewer injuries, faster design iterations, reduced rework, less travel, faster comprehension, deeper insights, more impactful sales, and longer knowledge retention.
11:30 AM - 12:00 PM
Over the next decade, 10 million manufacturing jobs will likely be needed, yet millions are expected to go unfilled, according to a report from Deloitte and the Manufacturing Institute. An exodus of retiring workers, combined with increasing product complexity and customer demand, requires manufactures to take new approaches for delivering relevant information to front-line workers.
Augmented reality delivers transformative value by facilitating and improving training, knowledge transfer and the communication of critical information from retiring experts to the new and existing workforce.
Please join JJ Lechleiter, VP of Product Management at PTC to discover how you can accelerate time-to-value for augmented reality in your business, alleviate the skills gap crisis and empower your workforce with the critical information they need to:
· Increase productivity
· Reduce scrap & rework
· Elevate service quality
· Improve safety & compliance.
The future of factory floor and field service workforce communication will increasingly rely on augmented reality as an efficient, flexible workforce multiplier.
04:00 PM - 04:30 PM
5G promises to bring new levels of performance and efficiency that will power new user experiences and redefine a broad range of industries with connected services from retail to education, transportation to entertainment, and everything in between. 5G will also be a catalyst for Augmented Reality in the Enterprise, delivering multi-Gbps peak rates, ultra-low latency, massive capacity, and a more uniform user experience to businesses deploying AR technology. With 2019 as the beginning of a new era in communications, come learn how 5G will intersect the Enterprise Augmented Reality glasses of today, and become a fabric for enabling the more immersive experiences of tomorrow.
03:00 PM - 03:30 PM
Smart devices don't offer enough computing and graphics power to enable high-quality AR experiences and the AR community invests time and money in the polygon reduction and optimization of 3D models. In this session you will learn, how Holo-Light solves this solution with its own Remote Rendering solution optimized for industrial users.
12:00 PM - 12:30 PM
AI/AR industry has attracted attention never seen before of academia and industry, into which numerous talents and resources have been invested. However, academic achievements are not equal to products, which need to be adjusted and optimized in technology, engineering, product, etc. according to specific application scenarios. This talk will share with you some difficulties, misconceptions and experience in commercializing AR based on HiScene’s practice.
10:30 AM - 11:00 AM
AR’s quick evolution from experimental technology to process and profit driver has resulted in a wide range of expectations from the market. Now with next-generation hardware and software catching up with AR’s true potential, the burning question on everyone's minds is "what's next?"
Join Scope AR as they take you on an “AR journey” from their perspective as industry pioneers. Hear what the surprising early-stage market drivers in the space actually were and how they’ve matured to meet today’s more sophisticated use cases. Understand what today’s must-have features can deliver to enterprise workers, as well as explore some realistic expectations users should have when thinking about how to use the technology. Finally, learn about some incredible innovations that AR will enable in the next few years, further transforming how we share knowledge and interact with data while on the job.
04:30 PM - 05:00 PM
The launch of a new XR platform often creates a great deal of excitement among institutional users and developers alike. After all, products such as Oculus, HoloLens and Magic Leap help us significantly improve the way we tell stories, train employees and address persistent maintenance challenges.
However, for developers, each product launch presents its own unique challenges. The team has to familiarize itself with a new SDK, a new device and often a completely different way of structuring content. In this session, Rodrick Lekey and
Hans Wernke, of Inhance Digital, an LA-based interactive marketing agency with 21+ years of experience, will share the first-hand perspective of such a team of developers. What did we learn? What challenges did we experience? What would we do differently the next time around?