09:00 AM - 09:55 AM
OnBoardXR is a seasonal, virtual festival of short, live performances and artists showcasing their own experimental XR tools in a single 3D virtual event. Audiences may access the show from almost any device to experience roughly one hour of curated synchronous, short spatialized performances. Join this session to see highlights from the last year, including full body motion capture dance, IOT connecting the physical and virtual worlds, structured improvisation and semi-traditional theater using avatars and web cameras.
10:10 AM - 10:35 AM
Good friends Alex Goldberg and Lee Kebler reminisce on some of the most influential examples of spatial computing from the films that they grew up with, and they elaborate on products and services that might have been subsequently influenced. There will be a Q&A session at the end where they encourage audience members to share some of their personal favorite examples.
03:05 PM - 03:30 PM
What XR experience draws you in? What's throws you out? Good User Experience keeps the users in the “Flow” state while the bad one makes the users nauseous. In this talk, I will share with you the dos and don'ts of UX design for XR.
02:05 PM - 02:30 PM
The recent proliferation of new digital technologies and art distribution platforms has resulted in a major shift in the way contemporary artists create and distribute their artworks. Eric Prince, founder and CEO of digital production platform and art marketplace ART[XR], introduces the new digital WebXR medium and present some use cases where artists, galleries, and museums have used this technology to create compelling art experiences.
The discussion illustrates how the XR medium has evolved from a solitary process to a collaborative process of artists and developers creating the work together in real time from all over the world.
Internationally renowned artist Bill Claps conveys his experience working with the webXR medium to create and present his artworks with the new XR-NFT format, walking us through the process of transforming real world art into digital 3D artworks.
Immersive Storyteller and Immersive Media Producer Christi Fenison brings perspective on employing elements of narrative transport, immersion, agency through interaction, and gamification to engage users and drive change.
The talk will conclude with a discussion of the implications that this democratization of the art distribution process has for changing the commercial and economic structure of the art world.
02:05 PM - 02:30 PM
There are no WIMPS (Windows Icons Mice Pointers Solo play) in the Metaverse. Instead, we all want to feel like Neo in The Matrix and think WHOAS. Rather than frame our content in windows and endless scrolling feeds we need to design Worlds for people to explore. Instead of clicking on button icons with mice, give people caves full of treasure they can interact with using Hands and Objects. Give people Avatars and Social collaborative play. Let’s not carry forward vestigial pancake monitor design practices to 3D worlds. Let’s not make the same mistakes we made in Web 2 when building Web 3. Whether you are building for Enterprise, Brands, or Games people need Metaverse native UX design. Join us for a deep dive into 12 new design principles for building the people centric Metaverse.
05:00 PM - 05:15 PM
Leading XR, Civic & Big Tech Organizations Unite to Kick-off a Workforce Diversity Program for the Metaverse
02:50 PM - 03:15 PM
With promises of the metaverse making headlines around the world and consumer spending on video gaming in the U.S. totaling over $60.4 billion in 2021, defining where you fit in this rapidly evolving landscape is more important now than ever before. In this session, join Joanna Popper, Global Head of VR, Go-to-Market at HP and Roblox VP of Product Bjorn Book-Larsson for a fireside chat exploring the keys to human co-experience in digital worlds in an effort to empower aspiring developers and brands as they seek to define their entry path, zeroing in on the importance of identity and a shared fabric.
02:05 PM - 03:00 PM
We all know that harassment is an issue in XR, but why does this happen and what can we do about it? Join our panel of experts, who have extensive experience working with the targets of abuse and designing the policies and systems to address it. You'll leave this talk with concrete suggestions about how companies, designers, and XR users can encourage positive user behaviors to create safer digital worlds with space for everyone.
11:10 AM - 11:35 AM
If you need to raise capital for your games studio, where do you start? Bobby Thandi from XR Games reveals the do's and don'ts of raising investment. Including what you need to get ready before investment, what to expect during the process, red and green flags regarding potential investors, the questions you need VCs to answer, and the questions VCs will be asking YOU.
01:00 PM - 01:25 PM
With the upcoming next-gen consumer VR headsets integrated with eye tracking, XR games are expecting huge opportunities of optimizing gamers' experience in many areas like interaction, UI, avatar, visual and graphics. Tobii and Starcade Arcade will share their experience in how to make Starblazer, a space RTS game, more intuitive and immersive, pitfalls to avoid in development and new features to expect.
02:00 PM - 02:25 PM
How hologram telecommunication delivers the parts that every other technology leaves out — the parts that make us human.
12:30 PM - 12:55 PM
The world is awash with identity politics, and many communities and brands feel as if they are drowning in the chaos. But what if the key to 21st Century growth is in truly listening to these voices? Come learn how to grow in VR by empowering the unheard to lead.
01:45 PM - 02:10 PM
In this session, we will release the latest data on the Chinese spatial computing market, and provide an overview of the current market landscape. CEOs of leading companies in the region will share their opinions on the latest trends, biggest challenges, and excitement to come. A taste of AWE Asia!
04:05 PM - 04:30 PM
Learn how developers have been using the Snapdragon Spaces Developer Platform to bring new and existing AR experiences to life, hear first-hand their experiences and lessons learned using Snapdragon Spaces, moderated by Katie McCort, Product Manager at Qualcomm Technologies, Inc.
09:35 AM - 10:00 AM
"The metaverse." How did a term go from the pages of sci-fi literature to being the tech industry’s next multibillion dollar bet? And how did our industry end up speaking about something with such conviction with no agreed-upon definition? Join John Riccitello, CEO of Unity, as he breaks down the tech industry’s word du jour, what the metaverse is and isn’t and how brands can get beyond the buzzwords.
11:00 AM - 11:25 AM
While the Metaverse is exciting, building a better physical world is critical. Learn how holographic collaboration can drive productivity and sustainability for companies building everything from sneakers to satellites. You’ll hear about customer use cases in apparel, retail, and aerospace that allow hybrid teams to collaborate using CAD models and 3D scans. Jay will also reveal a new addition to the Campfire system.
03:45 PM - 04:35 PM
Creating an incredible multiplayer experience with esports potential is no easy task, but our panel of developers discuss challenges, best practices, community-building, and lessons learned as they've paved the way for esports in a new medium.
03:15 PM - 03:40 PM
What should the Metaverse look like? How do maximalist and minimalist approaches affect XR? Is either inherently better? Do we want technology that is minimally invasive, or do we want to live in our best fantastical art worlds? Watch best friends with wildly opposing design philosophies duke it out.
On the side of maximalism, we have Jerome Morrison, a creative technologist at Meow Wolf, known for its larger than life maximalist psychedelic art installations.
On the side of minimalism, we have Lauren Cason. Lauren is the co-founder of RefractAR and is known for her minimalist design approach in her XR work. She was previously an artist on Monument Valley 2 and a prototyper at Apple.
09:35 AM - 10:00 AM
Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today’s flat screen devices and tomorrow’s wearables.
09:05 AM - 09:30 AM
An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.