Agenda

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Description

Events in virtual worlds are on the rise: concerts, festivals, fashion shows... all of them are now becoming as relevant in the virtual world as they are in the real world. But exactly as it is very difficult to organize a big event in physical reality, it is not easy to host one of them in virtual reality, either.
Antony Vitillo from VRrOOm has helped in crafting dozens of virtual events in the last three years, including the virtual version of SXSW and a concert with more than 75M views. In this session, he will give you some guidelines on how to design and organize your virtual event to ensure it will be a success.

Speakers

Owner , The Ghost Howls
Jun 1

02:25 PM - 02:50 PM

Description

Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.

Speakers

Director of Technical Operations , 8th Wall
Senior UX Designer , Niantic, Inc.
Jun 3

10:40 AM - 11:05 AM

Description

With Lightship’s Visual Positioning System (VPS) available in the Lightship ARDK, developers can localize users with centimeter-level accuracy in under three seconds. Learn how you can leverage this technology to build the future of the metaverse and create AR experiences in the real-world.

Speakers

Sr. Software Engineer , Niantic, Inc.
Software Engineer , Niantic, Inc.
Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Sr. Manager, Marketing , Qualcomm
Jun 1

01:55 PM - 02:20 PM

Description

A frontline look at the challenges companies are facing as they go from dozens of VR and AR headsets to scaling thousands, and why legacy mobile device management solutions (MDMs) aren’t working for them.

Speakers

Co-Founder , ArborXR
Jun 2

04:10 PM - 04:35 PM

Description

Schools of Medicine and hospital-based learning and development teams do not have sufficient physical Simulation Labs to train medical professionals, while the short supply of qualified instructors and the high cost of building SIM Labs are making it extremely difficult to meet the high demand for qualified healthcare workers. See how Xennial Digital is collaborating with the University of Miami and other leading organizations to address these challenges, by transforming physical medical simulation environments into an immersive, scalable and data-driven “Medical Verse”.

Speakers

CEO , Xennial Digital
Director DNP Nurse Anesthesia Program , University of Miami School of Nursing and Health Studies.

Description

The rise of the metaverse has ushered in a new age of digital work and with it have come challenges and opportunities. In this session we will explore how XR technologies are merging our physical and digital worlds and the impact this new reality is having on training, collaboration, and co-presence. We will also explore the differences between AR and VR and take a look at some of the newest wearable AR solutions and use cases under development.

Speakers

Co-Founder , Cree8
Jun 3

11:10 AM - 11:35 AM

Description

MetaVRse is a low-code 3D creation platform for the future of human communication, collaboration, commerce and culture. Launched at AWE 2020, the MetaVRse Engine has been used for training and marketing for Fortune 500 organizations. TheMall.io is a 100m sq ft virtual retail and entertainment destination built on the MetaVRse Engine. We will be showcasing the new features of the completely re-built v2.0 while building a multiplayer experience real-time.

Speakers

Co-Founder , MetaVRse
Jun 2

05:10 PM - 05:35 PM

Description

This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.

Speakers

President, CTO & Founder , BUNDLAR
Jun 1

05:35 PM - 06:00 PM

Description

Unlocking the potential of metaverse enabled devices involves contextual perception of multiple sensing domains like sound, vision, motion, and biometrics, and thus comprises on-device signal processing with edge AI inferencing, as well as wireless connectivity and 5G, for cloud immersion. In this session, you will learn how multi-domain sensing and connectivity paradigms in wearable and XR devices are overcome using a comprehensive platform approach.

Speakers

Senior Director of Customer Solutions , CEVA
Jun 2

03:00 PM - 03:25 PM

Description

LiFi is a technology that delivers highspeed data wirelessly to XR devices using light waves. Connect wirelessly to your devices where radio frequencies are not permitted due to security or safety reasons. Signify (formally Philips) is connecting XR devices with stable speeds of 250 Mbps, with ultra-low latency that is stable, safe and secure. This technology is being deployed in hospitals, military, oil and gas, mining and manufacturing. Find out how LiFi will enable wireless XR with even higher data throughput for superior performance.

Speakers

Go To Market leader AR/VR , Signify
Jun 2

05:10 PM - 05:35 PM

Description

There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.

Speakers

Chief Product Officer , FitXR
Real Estate Agent / FitXR Trainer , FitXR
Jun 1

05:30 PM - 06:00 PM

Description

With TikTok's launch of Effect House, anyone can now create AR experiences and effects for TikTok's global community.
AR on TikTok is different than anywhere else — it's uniquely creative, used by people in distinct and imaginative ways, and often it's just plain WEIRDER. The Effect House community is different, too; for a new generation of creators, TikTok is their first experience with augmented reality. This new contingent of effect creators is using Effect House to bring an entirely new set of skills and ideas to the world of AR.
During our early beta, effects made by our creators were used in 1.5 billion TikTok videos and viewed over 600 billion times. At AWE, you'll hear firsthand from some of those creators and find out:

• How does an AR effect become a global trend?
• How can creators build an audience for their AR experiences?
• What features in Effect House are most exciting for designers, developers and artists?

And of course, we'll share some of our favorite TikTok videos featuring community effects :) See you there!

Speakers

Social AR Developer, Influencer and Designer , White Glove Media
AR/VR Director and TikTok Creator , Creator
AR/VR Director and TikTok Creator , Creator
Augmented Reality Technologist , Creator
Community Lead , TikTok
Jun 1

05:05 PM - 05:30 PM

Description

As the Metaverse continues to grow, it's essential that we discuss the development of a humanity-first approach in regards to standards of education, accessibility, safety, privacy, wellness, equality and community development.

Join Dr. Muhsinah Morris for a Fireside Chat with Christopher Lafayette as he shares ideas gleaned from the GatherVerse community as well as the greater tech community with a focus on global communities for the Metaverse.

Speakers

Founder , GatherVerse
Metaversity Director and Professor , Morehouse College
Jun 3

02:35 PM - 03:00 PM

Description

As we work to integrate XR tech into Meta’s culture, we're thinking about how VR can make well-being part of our work day to alleviate stress and boost productivity. The immersive, fun, and effective nature of VR can motivate people to adopt and maintain healthy behaviors, helping to form positive habits. We’ll start with an overview of how the rising popularity of fitness and well-being applications in the Quest store inspired our journey. From there, we’ll discuss how our XR Hub group is partnering with Meta’s HR organization (Life@) to explore a vision for the future. From including the Quest 2 as part of the Wellness Reimbursement program, to exploring the use of VR apps to improve everyday well-being, we’ll share the encouraging results of our pilot programs.

Speakers

Director, Life@ Health and Well-being, GBA , Meta
Enterprise XR Program Manager , Creator

Description

2D E-commerce websites will soon become 3D Virtual Stores, with Virtual avatars and Virtual Inventory. We, at Metadome.ai, will be presenting our 3D Virtual Showroom Platform for E-commerce, which supports integrations with all major e-commerce platforms such as Shopify and others that will enable 1000’s e-commerce brands globally to create their own virtual store. Our Virtual store platform is supported with WebXR and content creation capabilities as well so that e-commerce brands can create personalized showroom experiences for their customers. Let us walk you through our journey of building an end-to-end, invite-only product for e-commerce that’s no-code and takes care of the entire workflow of content creation(3D), design, rendering and core tech, deployment, tracking, and maintenance in a single platform. We’ll present how its adoption is delivering returns on key business metrics, and how it can make the transition from a 2D website to a 3D Virtual Showroom easier.

Speakers

Founder & CEO , Metadome
Jun 1

02:25 PM - 02:50 PM

Description

In 2019, Eliud Kipchoge chased a GPS-guided green laser into history and ran the first sub-2 hour marathon. In technical terms, the laser was a real-time positional indicator. Said differently, the green laser was a ghost-runner, a virtual running partner - a tech-enabled Enhanced Reality solution.

What if everyone - not just world-class athletes - had the ability to compete against a ghost runner in real time? Not vs. an abstract segment displayed on a watch or a cycling computer - but a visible projection in the natural field of view. Non-distracting, but instantly accessible. That's Enhanced Reality.

Mark Prince, GM of smart eyewear company ENGO, will present advances in display systems that can enable anyone to do exactly that. ENGO's product is the first wearable display for sports that achieves glanceability for instant access to data, light weight for comfort and practical use, long battery life required for general use and fir endurance sports in particular, and a high-performance display that works in all light conditions.

Prince will explain how ENGO's solution can be used to change the dominant mode of sports training from post-activity review and analysis to in-activity decision making - with the potential to unlock performance for runners, cyclists, and other athletes - much like a vehicle-based green laser helped Kipchoge break the 2-hour barrier. Prince will demonstrate how use cases like this will finally pave the way for mass adoption of AR technology beyond niche applications.

Speakers

GM and Chief Commercial Officer | ENGO , MicroOLED
Jun 2

02:30 PM - 02:55 PM

Description

The excitement around Digital People or Virtual Beings has created a buzz around how people will interact in the future. For this excitement to turn into reality, advancements in CGI and AI-based animation will scale this to millions of users and use cases. Discover why so many global brands are leveraging this technology to better connect with customers, increase engagement and brand loyalty, gain a competitive advantage, and provide the most engaging experiences in the digital and hybrid worlds.

Speakers

Director of Product , Soul Machines
Jun 2

04:40 PM - 05:05 PM

Description

To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.

Speakers

Chief Revenue Officer , HaptX

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Game Producer , Meta
Content Acquisition Manager , Roblox
Head of Engagement , Microsoft Mesh
CEO & Co-Founder , Baobab Studios