09:00 - 10:00
How AR and AI can increase our involvement, memory, and attention in education. How to use AR to become an artist – based on SketchAR as №1 AR-app of 2018
17:00 - 17:30
For the past 4 years, in collaboration with renown artists worldwide, SAMA (Street Art Museum Amsterdam) has built a collection of over 300 pieces that lightens up the walls of one of the most degraded neighborhoods of the city. By the end of this year renovation of the area will start and, even though it is part of the evolution of the urban landscape, the second monumental piece will turn to rubbles. To preserve the artwork long after it will be gone, SAMA together with GRTalk embarked on a project that uses photogrammetry, VR animation, and 360 videos to create an experience that merges realities and tell the story of “Fatherhood” and his lost partner “Safety”.
14:30 - 15:00
In the past few years, we have seen a huge shift from interruption marketing to permission marketing: creating an experience for the user rather than interrupting. XR allows that to happen at the next level and for the first time, create a seamless process from awareness and purchase. In this talk, Sam Huber, founder of Admix, the leading monetisation platform connecting VR/AR content to the largest brands, argues that XR will revolutionise the advertising world for the better, and help brands deliver experiential marketing at scale for the first time.
14:30 - 15:00
On Snapchat, AR usage isn’t experimental, it’s habitual — with 70% of our 203 million users interacting with AR everyday. In this session, learn about the unique characteristics of the Gen Z and Millennial generation that will redefine the role of the camera in consumers lives and how hundreds of marketers globally are tapping into AR to reach their audience at scale.
15:00 - 16:00
Come learn about YouAR’s upcoming AR Cloud SDK which provides the tech necessary to persistently anchor, multi-user AR experiences. YouAR’s unique cross-platform computer vision generates a “consensus network” of re-localizable AR anchors which enables experiences to remain stable in a changing environment. For applications involving mapping the most sensitive and private spaces, YouAR’s tech empowers the developer to control their own AR Cloud data on device or in the cloud. Our deployable point cloud management system even enables developers to host their own AR Cloud. Discover how YouAR’s unique AR Cloud solutions can enhance your applications.
13:00 - 13:30
Ambarish will talk about how the future of augmented reality is via the web and will be device agnostic. He will talk about the future of 3D Internet and why it will be that way as well as do live demo of 4 types of AR via web
12:00 - 13:00
Lunch for purchase available in Hall 1, MOC Restaurant (across from Hall 3) and the MOC Bistro (Level 1 above Hall 3)
10:00 - 10:30
Building a successful ecosystem involves many factors, This talk will cover how Canada in particular became a powerhouse country for VR/AR development, such as Vancouver which became a top 2 ecosystem for the technology. Join Panel members while they discuss how Canada has become a leader in VRAR through targeted cluster development with the help from Industry, solutions, education, and government policy and programs.
14:00 - 15:00
Developer Example Hands On the new ARKit 3 Features and the combination of Unity AR Foundation and the new AR Workflow in Unity.
08:53 - 09:23
11:00 - 12:00
Due to their high efficiency and flexibility, web technologies are often the first choice when it comes to custom software development. Engaged communities and constantly improved open-source frameworks like React or Angular, facilitate the process even more.
What if the same approach was used for Augmented Reality development? The ViewAR System allows users to create apps, accessing various cutting-edge technological solutions. Particular functionalities and features are encapsulated and offered through a uniform JavaScript API.
We will show you how to create AR indoor navigation, establish remote assistance calls, display IoT data on machines, and configure a product in AR - all using the same platform.
16:30 - 17:00
Creating a permanent link between the virtual space and the real-world is a key feature of any indoor navigation application. We’ll make a summary of tracking technologies available on the market, like markers, point cloud based relocalization, beacons, or ceiling antennas, analyze their characteristics, strengths, and weaknesses. A range of recommended use cases will be presented and discussed. We’ll also have a look at potential extensions of the technology, like an interactive virtual character.
13:00 - 14:00
In this session, Wikitude CTO Philipp Nagele will explore:
- how AR experiences can benefit from working with recognizable objects
- what steps are required to integrate your own objects into an AR experience
- technical challenges to solve for a stable working object tracking in real-time
- the differences between smartphone-based AR and smart glasses AR
11:30 - 12:00
Free-roam location-based VR is at the pinnacle of current virtual reality applications. It is a fascinating, yet still largely uncharted territory. Join the creators of Golem and Arachnoid VR, who will take you on a journey from building to operating one of the largest free-roam LBVR venues in Europe. Jakub and Martin will present the unique design and technical challenges together with their solutions and lessons learned from the first year of operation. Special attention will be given to the economical aspects, giving the attendees clear hints for an engaging LBVR business.
13:00 - 13:30
Work is getting more complicated with new competitors, changing regulations and compliance needs, desire to bring products and services to market ever-faster, and M&A activities to help gain footholds in new market spaces. These things all lead to a significant set of challenges. For many CEOs today, the long-term focus is about disrupting their businesses with new models and technologies. We’re on the brink of a technological revolution to change how we live, work, and interact with each other, with increasing pervasiveness of artificial intelligence and machine learning allowing a more consumer-like user experience across the enterprise.
Successful organizations are focused on empowering the workforce with tools designed around its needs, unleashing their full creativity, bringing new talent from new places into the organization, and helping them work and collaborate more effectively. In this session, Christian Reilly, CTO of Citrix, describes the future of work as one that integrates devices, people, data, and analytics technologies to deliver the experience, security, and choice that people and organizations need to unlock innovation and stay on the leading edge of productivity.
Key Talking Points:
Talent is driving companies to kick off employee experience strategies, to find and retain the right talent and make that talent productive.
Our physical relationship with “the machines” is changing, moving toward a world where the physical and virtual are one.
Enterprises who can adapt best to the pace of change, shift people and tech resources around, create new workflows based on market conditions, and put the right data in front of people, will win.
Users demand from their technology accessibility, customization, ease of use, device agnosticism, personalization, productivity, and responsiveness.
These technology enablers will be needle-movers in addressing user demands and how work gets done: AR, VR, ML, chatbots, facial recognition, digital assistants, voice as the UI, citizen development.
15:00 - 15:30
14:30 - 15:00
Somehow everybody only seems to be talking about the possibilities of AR, instead of the constraints and what those constraints mean for your game. One of the biggest constraints that we came across as we launched AR game titles to public and beta users, was that it's really hard to use touch on the screen as a Control when you're using the same screen as your View.
This made us go back to the drawing board and completely rethink how to do controllers in Augmented Reality, and prototype a string of crazy demos to explore this space. This talk covers all of those outlandish demos, all the thinking that went behind them, all the gotchas we came across, and finally where we think that sweet spot between possibilities and constraints is for game controllers in Augmented Reality.
Here's a sample of the non-touch game controls we will cover:
* world position as triggers for actions in the game
* face tilt to control your racing car or flying airplane
* face expressions to fire and blast enemies, or gobble up objects
* hand pinch gesture to pick up and drop things in the scene
* hand gestures to navigate game menu
* hand and face combination gestures!
10:30 - 11:00
This talk will focus on the challenges in building a global location based VR network and the future of XR entertainment, eSports and application to enterprise solutions. HOLOGATE is the world-leading creator and distributor of turnkey multiplayer virtual reality hardware and software solutions for the location-based entertainment market. Our in-house creative and development team produce exclusive XR games from inception through activation that are social, fun, easy to learn…difficult to master, and cater to all demographics. Our hope is that our global reach in 21 countries with over 3 million players to-date, will significantly expand the public awareness for VR to help further the success for all VR companies in gaming, entertainment, and enterprise.
09:00 - 09:30
The drive towards adding VR, AR and XR technology into the new Commercial entertainment - along with LBE VR, VR arcades and the new immersive media attractions. Leading industry specialist unravels this complicated sector and points to current and future developments.
17:00 - 17:30
Babble Rabbit is a mobile AR application built on the 6D.ai platform. It is a virtual pet experience in which the user interacts with a rabbit using spoken commands and by tossing virtual objects into the world. Babble Rabbit is a valuable testing ground for our studio, giving us a place to freely experiment as we seek solutions to the challenges of consumer-facing AR applications, while also collecting data from real users.
In this talk, we will share our findings from building and updating Babble Rabbit over the past year. We will talk through UX problems, the promise and challenge of speech recognition, and the current reality of AR Cloud-based applications. For each, we’ll discuss the solutions we arrived at through iteration, sharing video clips from work-in-progress builds, and actual user data.
While Babble Rabbit is a fun and whimsical application that can be enjoyed by a wide audience, the tech behind it and the learnings it has provided us have fueled our work for R&D departments at very large corporations in various industry verticals. Throughout this talk, we’ll connect our Babble Rabbit experience to more practical use cases.