11:05 - 11:30
From her background as a product designer, Tamiko Thiel brings a focus on user experience, bodily engagement, spatiality and social content into her VR artworks (since 1994) and AR artworks (since 2010). In this brief overview of a diverse cross section of her works, she will talk about the key considerations that drove her explorations of the unique possibilities of XR, and the aesthetic and experiential development of her artworks.
13:30 - 13:55
Solving the vergence-accommodation conflict – the mismatch between perceived and focal distances for stereoscopic 3D displays – represents a critical hurdle to overcome for augmented reality (AR). Overcoming this would smooth interactions with virtual content, blurring the line between the simulated and the real, yet the industry has yet to settle on an approach.
In this presentation, IDTechEx outlines the range of display and optical systems proposed to solve the vergence-accommodation conflict, weighing up technological suitability and market forces to suggest likely candidates for wide deployment. Technologies including retinal projection, holographic and light field displays, and focus-tunable lenses are detailed and benchmarked on promotion of social acceptability, manufacturing feasibility and other factors. Alongside assessment of industry forces, this leads to the presentation of adoption roadmaps, plotting a path for integration into immersive consumer AR devices.
14:00 - 14:25
The Metaverse hype came and went, Web 3.0 seems to have been frozen by the Crypto Winter and AI is both thrilling and terrifying. Many companies are challenged by what technologies can bring the most value in the short-, mid- and long term. How do we start and where can we go?
With all the focus on technology, we are missing the most important element - our workforce.
Some of the most exciting advancements are in the realm of human performance acceleration. The best strategies bring a human-centric approach to improving our capabilities.
In this talk, we will share how organizations, as well as individuals can harness technology to improve their capabilities.
We will combine human capital with visionary practices and pave the path to the future with technology and vision.
We will review:
- The Pillars of Human Performance
- Augmenting Human Performance with XR, AI and BCI (Brain-Computer Interfaces)
- The positive impact of creating a holistic approach to elevating our capabilities and overall wellness
- How these practices will ensure a more productive and well-rounded workforce
13:30 - 13:55
This talk explores the transformative potential of combining digital twins and augmented reality (AR) technologies to address the challenges of high training costs and facility management downtime. While these technologies are already extensively used in gaming and marketing, the crucial question is: can they go beyond their current applications, and more importantly, are these technologies ready for broader implementation? Attendees will gain valuable insights from successful case studies and practical strategies for effectively implementing these technologies across diverse industries.
12:30 - 12:55
Studios and brands can super-power their creative teams by harnessing the power of Generative AI to create novel content in a fraction of the time of traditional methods.
Generated imagery, photography, audio, and, increasingly, code and 3D assets can be used in the ideation, production, and marketing of AR games and apps.
Companies are better positioned to reduce crunch time and cap costs by understanding the different options and best practices related to Generated AI content.
10:35 - 11:00
Join Yacine Achiakh, Founder of Wisear, as he delves into the crucial role of neural interfaces in driving the widespread adoption of augmented reality (AR) and demo their benefit live on stage. In this captivating keynote, Yacine will explore the evolution of human-computer interfaces, from keyboards and mice to touchscreens, and highlight the need for a new generation of interfaces to propel AR into the mainstream. Discover how current controllers fall short in delivering seamless and immersive interactions, and why alternatives like voice and hand tracking have their limitations.
Yacine will unveil the game-changing potential of neural interfaces, which enable touchless and voiceless control through facial muscular, eye, and brain activity. Witness live how Wisear is at the forefront of building neural-interface powered products that revolutionize the way we interact with AR and VR devices, paving the road for ubiquitous adoption in consumer and enterprise applications. Don't miss this enlightening presentation that will shape the future of human-computer interactions in XR.
11:05 - 11:30
Through real-world case studies from various industries, witness the remarkable achievements of organizations that have successfully decreased implementation time by 40% or more, while consistently achieving right-first-time results. Gain valuable insights into the transformative power of XR technology and its potential to revolutionize the manufacturing landscape.
Join us in this engaging session as we delve into the future of implementation practices, harnessing the potential of XR technology and new methodologies to drive unprecedented speed and success in the implementation of production lines and automation projects. Prepare to be inspired and equipped with practical strategies to enhance your organization's efficiency and ensure the seamless execution of your next implementation endeavor.
13:30 - 13:55
LEITNER - one of the world's leading companies in the development and construction of ropeways - has always relied on unmistakable strengths that delight customers all over the world. From now on also in the Metaverse. As part of "INTERALPIN 2023 - The Leading International Trade Fair for Alpine Technologies!", LEITNER presented the first professional ropeway on a Metaverse platform as a world premiere. First exclusively for the trade fair visitors on site, publicly accessible from mid-September. This talk will provide entertaining and informative project insights, report on the reasons why LEITNER decided to take this step, and what contribution the Metaverse can make to the company in the future.
10:05 - 10:30
Join Andreas Fraunberger of Junge Römer and Christopher Widauer, Artistic Director of The Mozart Experience Vienna, as they explore the value of generative content in the production of XR experiences to increase efficiency and creativity. The presentation will demystify the integration and optimization of AI tools and provide ways to master and understand their potential. Tailored for forward-thinking producers, industry players, and the XR community, this keynote is a beacon to guide you into the uncharted territories of AI-infused immersive production.
09:00 - 09:30
Ori Inbar, CEO and cofounder of AWE, will welcome attendees to the annual AWE EU 2023 event with the theme: XR is Everywhere!
He'll kick off his annual update with the state of the XR industry and where it's headed.
16:25 - 16:45
Join AWE Co-Founder, Ori Inbar for a quick summary of the event and for the announcement of the AWE EU 2023 Best in Show winners!
16:35 - 17:00
At PALFINGER, a leading global manufacturer of lifting equipment, our innovative journey with VR technologies began as an initial exploration for trade fair displays. However, it quickly evolved into something far more significant. Discover how we transitioned from utilizing VR merely as an exhibition tool to harnessing its full potential as a comprehensive training simulation platform. Through this evolution, PALFINGER has elevated crane operator training, offering unparalleled experiences and solutions for our valued customers.
13:30 - 13:55
How AI powered tools making design accessible for freelancers and small studios? During this session we gonna discuss the implications of democratizing design through AI, the state we are currently in (case study) and the opportunities it presents for the next generation of creators. AI is here to help the workflow but also challenge traditional conceptions of design and creativity. Timelines gets shorter and shorter but exceptions from AR greater and greater.
14:30 - 14:55
Understanding what is hype and what is of true value is essential for large enterprises as they navigate an ever evolving technical and consumer landscape. A year or so ago, the Metaverse was the hot buzzword, now it's been superseded by ChatGPT and the rush to invest in Large Language Models. Where does the Apple Vision Pro come into it? Is it worth investing research time and cost? Vendors, start-ups and consultants can offer over-optimistic appraisals of new technologies, adding to the hype and confusion.
Andy discusses what's important to an Enterprise Innovation team - from an objective viewpoint - focusing particularly on Augmented and Virtual technologies, giving examples of projects undertaken in this space, lessons learned, and predictions for the next few years.
09:45 - 10:10
Standardisation is of enormous economic importance: its main objectives are cost savings and work simplification. Standardisation leads to an increase in market transparency and a reduction in costs. By using standards, manufacturers can concentrate on the truly innovative aspects of their products and also gain important aspects of legal certainty. All these advantages naturally also apply to computer graphics and XR. VDC has established a global monitor for XR norms, standards, guidelines and recommendations. This monitor also records current standardisation projects and active working groups. Christoph's presentation gives an overview of the status quo of the XR standards monitor.
12:30 - 12:55
How can we create value with technology? We will look at the Artivive use case, a 250k creators platform that uses AR to blend traditional and digital art, elevating both art forms and adding genuine value.
10:35 - 11:00
As the hotly awaited Wallace and Gromit VR experience ‘The Grand Getaway’ is gearing up for release, discover how the production team transformed this lovable duo from onscreen heroes into embodied characters in an immersive world.
Hear from the producers about the challenges of translating a famous IP to a new medium, and how to balance story and play when crafting a world-class VR experience rooted in heart and humour.
Like the adventure itself, expect to be surprised and delighted - and we’ll share a definitive answer to, ‘was it created in clay?’ See you in the rocket…
15:05 - 15:30
The state of the immersive healthcare market over the last two years since the end of pandemic and expectations for the next 18-24 months.
10:05 - 10:30
The web-based augmented reality game, launched on the occasion of the 300th anniversary of the Belvedere Museum, takes children and families on a thrilling adventure through the Baroque palace gardens. The grounds of the Belvedere were once home to a menagerie – one of Europe's earliest zoos - where Prince Eugene gathered animals from around the world. Six of these animals are now the protagonists of the new Fantastic Palastics game: Roco the Lion, Neo the Lemur, Rena the Gazelle, Pop the Sheep, Dada the Ostrich, and Flux the Porcupine. The Fantastic Palastics game brings the history of this World Heritage Site to life with AR technology by Niantic 8th Wall. The game was developed in collaboration with The Brand Father and Orb Amsterdam and powered by Niantic 8th Wall. Wolfgang Bergmann (CFO Belvedere) and Doruk Eker (Orb) will talk about the development and learnings of this innovative project.
Come to the Belvedere Gardens and play the game while you are in Vienna: www.belvedere.at/game
11:05 - 12:00
Vienna is a place with a rich past. Music, theater and science were omnipresent and so was their development. Now there is a great demand to bring topics which deal with this past into a contemporary environment using tools of new media like VR, AR, AI. How are these projects started and how do they get funding? And what are the specifics of XR scene in Vienna compared with the United States?