11:20 AM - 11:45 AM
Travel through Qualcomm’s plans for helping developers scale up the future of AR.
05:35 PM - 06:00 PM
Retiring baby boomers, and the fall-out of the pandemic are leading to unprecedented shortages in the skilled workforce ecosystem. Learn how big the problem is, and how the new XR spectrum of solutions could be a key ingredient to saving the world from billions, and possibly trillions of dollars in potential lost economic output. This talk will feature how Lenovo’s ThinkReality AR/VR solutions are pushing the limits on flexibility and scalability, including a feature of the ThinkReality A3 smart viewer device that tethers to a PC for virtual monitors, and tethers to Motorola smartphones to deliver spatially aware enterprise Android applications.
06:00 PM - 07:00 PM
ome party in the BrainDance virtual nightclub with an AWE-inspiring community of XR professionals!
Join an amazing XR ecosystem where end-users meet solution providers in a curated setting!
Hosted by Failed To Render
Developed & Sponsored by Chicken Waffle
https://account.altvr.com/events/1838773861189944278
03:15 PM - 03:40 PM
Digital Manufacturing technologies are of critical importance to The Boeing Company and other large manufacturers. The use of Augmented Reality as part of a production system offers significant benefits to cost and quality. Laura Bogusch is the Vice President for Materials and Manufacturing Research at the Boeing Company, where she leads a large international team developing a range of technologies that will enable Boeing to implement the most advanced capabilities in its manufacturing operations. In this talk, Laura will highlight her priorities that are focused on enabling a digital thread using Model Based Engineering, and the role that Augmented Reality plays.
10:00 AM - 06:00 PM
For the 2021 edition of the annual AWE rooom AG created a 3D virtual experience depicting the four main areas of the event: Main Stage, Tracks, Playground and Auggie Awards. At the Main Stage, live streams of the keynotes can be viewed via a large screen. The Tracks area provides visitors with links to the different presentation agendas sorted by industry field. For the Playground stage, rooom Ag implemented “silver surfer” statues for visitors to interact with. A click on the statues links to the websites of the Playground participants. A special teleport feature allows user to easily switch between the different Playgrounds. Another highlight is the Auggie Award stage. Here, attendees can view the embedded video of all finalists, take a look at the award categories, or experience a 3D model of the award via AR. A live stream of the award ceremony will be presented here as well.
In addition, rooom added various information points for the audience to explore. A centrally placed virtual globe gives visitors information about all regional AWE NITES around the world. Annotations link to the respective event. Highlighted sponsor points for bronze, silver, gold, and titanium sponsors collect all information and links about the sponsoring organizations.
The virtual AWE venue grants easy access to all core areas right in the browser. Visitors can navigate the show floor via live avatars.
11:00 AM - 11:25 AM
The global number of mobile augmented reality (AR) users is set to reach 2.4 billion by 2023, a rise of 2.2 billion from the 200 million seen in 2015, new data suggests. With the rapidly growing demand, retailers face a new challenge: how to efficiently produce AR-ready 3D models at scale. During this session, CGTrader’s CEO Dalia will be sharing these critical insights – everything from rewiring an entire organization to work with 3D to building out QA processes at scale.
02:15 PM - 02:40 PM
An in-depth look at the challenges companies & ISVs are facing as they go from managing dozens of XR devices to thousands, and the three key ingredients required to make it happen.
04:35 PM - 05:00 PM
In this talk, Luke Wilson (CEO of ManageXR) and Mark Stauffer (Senior Manager, Global Learning and Development at Brink's) will discuss Brink's latest VR training programs, and how they navigated from an experimental pilot to a full-scale rollout with hundreds of headsets across the US. Join Luke and Mark to learn some tips, tricks, and technologies you can use to scale your own enterprise VR operations.
11:30 AM - 01:00 PM
Following the publication of The Growing Value of XR in Healthcare in the UK Report, a new national strategy for XR in healthcare in the UK is under development. This event will bring together representatives across government, industry and healthcare from the US and UK, to discuss the future of XR and to explore new opportunities for supporting global collaboration, partnerships and knowledge sharing to ultimately enable wider public access to XR for therapeutic and health educational purposes. Attendees will be able to passively observe in person and online, and will be able to ask questions at the end.
In-person audience seating is limited, and feel free to join online via Zoom:
https://awexr.zoom.us/j/81662705945?pwd=R2k2Z2dFNUIvZGc1UlV1WStGYm1CUT09
10:00 AM - 08:00 PM
For the 2021 edition of the annual AWE rooom AG created a 3D virtual experience depicting the four main areas of the event: Main Stage, Tracks, Playground and Auggie Awards. At the Main Stage, live streams of the keynotes can be viewed via a large screen. The Tracks area provides visitors with links to the different presentation agendas sorted by industry field. For the Playground stage, rooom Ag implemented “silver surfer” statues for visitors to interact with. A click on the statues links to the websites of the Playground participants. A special teleport feature allows user to easily switch between the different Playgrounds. Another highlight is the Auggie Award stage. Here, attendees can view the embedded video of all finalists, take a look at the award categories, or experience a 3D model of the award via AR. A live stream of the award ceremony will be presented here as well.
In addition, rooom added various information points for the audience to explore. A centrally placed virtual globe gives visitors information about all regional AWE NITES around the world. Annotations link to the respective event. Highlighted sponsor points for bronze, silver, gold, and titanium sponsors collect all information and links about the sponsoring organizations.
The virtual AWE venue grants easy access to all core areas right in the browser. Visitors can navigate the show floor via live avatars.
11:20 AM - 11:45 AM
10:30 AM - 11:25 AM
Delivering content into ubiquitous consumer Augmented Reality headsets will require the least friction from users as possible. WebXR will make it easy for content creators to distribute AR experiences over the web that run in browsers on 2D Desktop and Touchscreens and 3D Glasses in 6DoF. This will create a competitive disruption for proprietary solutions when experiences run natively and can be built by the 12 million JavaScript developers in the world. This session will discuss navigating this paradigm shift in distribution, content development and the use cases stereoscopy adds value to. We will cover what types of AR content are better suited for websites instead of apps, including the public AR Cloud, Education and Entertainment Experiences, Retail, and Location-Based experiences.
01:45 PM - 02:10 PM
As one of the world's largest smartphone companies, OPPO is dedicated to building the Vision for AR. OPPO has announced two AR products since 2019 and has consistently pushed boundaries in delivering the best tools for the community. Learn more about their latest efforts and progress in building the hardware, platforms, algorithms, and tools to empower the OPPO AR community.
10:00 AM - 10:25 AM
You’ve been told it works, you’ve seen it work, and maybe you’ve even made it work—but why does it work? Even enterprise developers and pilot champions do not always know the robust research that lives in the bones of their wonderful products, and to no fault of their own. The XR industry has somewhat overused valuable terms and frameworks (presence, immersion, transfer, embodiment, recall, DICE, etc.) for the worthy sake of speed of communication to the hoi polloi, but at the expense of breaking down the mechanics that would create a dialogue to push our products and pilots to the bleeding edge of efficacy. This I promise: the words you use will change your outcomes.
To that end, in this talk I’ll cover the aforementioned broad vocabulary, add some depth to each item with research and stories (near transfer, far transfer, embodiment congruency, contextual learning, Zone of Proximal Confusion, etc.), and end with a few practical examples of how these terms will very practically impact your simulation design and execution.
04:35 PM - 05:30 PM
In the midst of the Black Lives Matter protests around social injustice, Breonna Taylors' sister, Ju'Niyah, was grieving the loss of a loved one. This was complicated by the fact that she was receiving a barrage of death threats from racist counter protesters. In the midst of this upheaval, Breaonna's Garden was created as an augmented reality sanctuary and safe space for Ju'Niyah. A few months later, on the other side of the US, Portland Oregon became the epicenter of mass demonstrations to protest George Floyd's murder. A young, augmented reality creator, Steven Christian, used AR as a way to empower Black communities to express themselves through creativity, art, and technology. This panel will explore how virtual settings and creative technology can be tools for social justice and a means to cope with the realities of America's under-reported and ever-present caste system. Head of Unity's Social Impact group will interview two diverse creators on the ethos behind each project and how other underrepresented storytellers can utilize emerging tech to share their own experiences.
01:45 PM - 02:10 PM
Should robots feel emotions? More importantly, would these emotions cause them to perform their tasks better? In humans, emotions have historically played a vital role in the way we survived and evolved as a species. Moreover, emotions are an indispensable part of what makes up the fabric of intelligence and critical functioning. No wonder it has been a long-held view amongst leading experts in Artificial Intelligence (Fig.1) that infusing robots and intelligent systems with emotions would greatly heighten their functioning capabilities in the role they were designed for and beyond.
"I don't personally believe we can design or build autonomous intelligent machines without them having emotions." Yann LeCun - Chief Ai Scientist at Facebook silver professor winner of the Turing award in 2019.
Affective computing, born in 1995, relies on big data to recognize, process, and simulate human emotions;however, it does not provide the machines with their own emotional response. In contrast, Emoshape aims to encode real-time emotions in AI using Emoshapeâs EPU (Emotion Processing Unit) through Emotion Synthesis. Instead of the bootstrap approach of Googleâs Deep Mind (1, 2), Emoshapeâs vision is to teach the machine to preserve biological life above mechanical life.
Through the combination of cloud learning and a novel microchip, Emoshapeâs patent-granted technology can be ported into any existing AI or robot. The EPU will synthesize an emotional state within the machine, enabling real-time language appraisal, emotion-based reasoning and emotional personality development. This will make possible intelligent machines capable of understanding how words are associated with feelings, and able to respond with the natural empathy of a human. This response will also be reflected in their vocal responses and visual expression, which play an important role in audiovisual speech communication, increasing comprehension and creating a soothing environment or a trust/loyalty connection with wide applications in the entertainment, education, healthcare, or industrial sectors. Moreover, emotion also improves body-consciousness based on situation, particularly relevant to real-world autonomous intelligent machines, whether it is robots, metaverse, games, etc.