Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Track chairs:
Day 1: Stef Hutka
Day 2: Lauren Lemieux
Day 3: Christina Calio
Featuring sessions from companies including:
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Track chairs:
Day 1: Alan Smithson
Day 2: Doug Smith
Day 3: Melissa Schmitz
Featuring sessions from companies including:
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education, and meetings for employees and students.
Track chairs:
Day 1: Tricia Blake
Day 3: Desirey Virgin
Featuring sessions from companies including:
Exploring the topics of privacy, safety and security in XR and the metaverse, focusing on the steps users can take to protect themselves and how companies are protecting their users.
Track chair:
Day 3: Laura Brown
Featuring sessions from companies including:
Exploring the ways brands are leveraging XR for increased engagement, sales, and personalization in both E-commerce and brick-and-mortar operations.
Track chairs:
Day 1: Sarah Porter
Day 2: Grace Anderson
Featuring sessions from companies including:
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices and legal topics.
*Start-up Pitch Competition Finalists were announced May 15. See finalists here.
Track chair:
Day 2: Caroline Dennis
Featuring sessions from companies including:
Examining use cases, best practices, UX design considerations, and the ways creators can monetize their content.
Track chair:
Day 2: Zuza Śliwińska
Day 3: Nathalie Mathe
Featuring sessions from companies including:
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
Track chairs:
Day 1: Mirko Vogel
Day 2: Stephen Curtis
Day 3: Finn Staber
Featuring sessions from companies including:
Exploring topics such as decentralization, blockchain technologies, digital ownership and token-based economics related to the Metaverse - the new iteration of the World Wide Web.
Track chair:
Day 1: Sasha Wallinger
Featuring sessions from companies including:
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
Track chair:
Day 1: Tess McKinney
Featuring sessions from companies including:
Showcasing how next-gen gaming, film and television, sports, and location-based attractions are leveraging XR in both the digital and physical domains.
Track chairs:
Day 1: Jay Moore
Day 2: Jeremy Babb
Day 3: Nico Fara
Featuring sessions from companies including:
Exploring the relationship, importance, and applications of Artificial Intelligence in XR, including Avatars, Virtual Beings, Holograms and the current and future generations of digitally-created “humans”.
Track chairs:
Day 2: Lori Schwartz
Day 3: Jonathan Klein
Featuring sessions from companies including:
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR cloud, 5G, AI, computer vision, SLAM, motion capture, display technology, semi-conductors, optics, audio, projection mapping, and also artificial intelligence in XR, avatars, virtual beings, holograms and the current and future generations of digitally-created “humans”.
Track chairs:
Day 1: Louis Normandin
Day 2: Bobby Carlton
Day 3: Laura Piza
Featuring sessions from companies including:
Focusing on the topic of XR impact on society as well as how we can use VR for good. Sessions marked as XR Impact will be noted as such, but they will take place in the other track rooms as indicated on the schedule.
Featuring sessions from companies including: