Agenda

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Description

Alternative AR Track Chair

May 27

09:00 AM - 09:40 AM

Description

No one could have subscribed to HBO for Game of Thrones if they hadn’t known Game of Thrones existed. We know this is true, and yet, the XR industry is still wondering why non-gamers aren’t flocking to headsets. The reason is simple: we not only need content, we need to get the word out. Does a tree fall in a virtual forest if no one’s there to see it?

The goal of this panel is to demonstrate a structured review method that simplifies the way we talk about immersive experiences. It invites the XR party viewers not currently familiar with immersive content available in headsets, and also engages those well-versed in the industry. The panelists’ approach will open people’s eyes to a new way of thinking about XR narrative and allow them to open their mouths and speak more clearly about XR content. It will also give both new and seasoned XR viewers a little something extra to talk about. After all, it is word of mouth that makes content viral, or even just mainstream.

Speakers

Host/Executive Producer , The Look Club
Host/Executive Producer , Meta
CEO/Creator of Realities , Exelauno
May 27

08:00 AM - 08:20 AM

Description

Being creative in any industry is hard, but working for businesses that are not traditionally art-oriented adds another level of challenges to artists on top of coming up with brilliant ideas. As more and more businesses investing in XR, a new door of opportunities have been open to the artists that are beyond the traditional entertainment industry. As exciting as it sounds, many artists will also find themselves in a situation having to explain their art and its value to other people at their company who are not used to 3D animation or XR production workflows. In this talk, I would like to share my experiences working as an XR 3D Artist at Verizon, a company I thought I would have no business working for just five years ago. I will share how I adapted to the role, the industry, and how I learned to provide my creative inputs using my past projects as examples.

Speakers

Senior 3D Generalist , Verizon 5G Labs
May 29

11:10 AM - 11:30 AM

Description

Mainstream consumer AR HMD development is limited by the slow iteration cycle of technology, experiences, and consumers. To accelerate this cycle, Niantic is combining its expertise in creating AR experiences (downloaded by millions), hosting live-events (attracting tens of thousands each) and leveraging its strategic partnerships with leading AR companies (such as Qualcomm). In this talk, hardware designers and manufacturers can learn how they can collaborate with Niantic to bring next-gen AR to the masses.

Speakers

AR Mapping Lead , Niantic
May 26

04:00 PM - 05:00 PM

Description

Team Glue is hosting open hours & demos throughout the AWE Online 2020 conference. We are happy to invite you to participate in our virtual gatherings in Glue. You can jump in briefly or stay longer to meet with fellow AWE participants and Glue team members.

Request access to Glue AWE 2020 Open Hours & Demos here: https://online.awexr.com/organizations/RHNRxYfACocu7xTHY

Learn more about Glue at www.glue.work

Description

Creator Track Chair

May 29

01:40 PM - 02:00 PM

Description

Coming Soon...

Speakers

Deputy Director of Emerging Technology , Southern New Hampshire University
May 29

10:30 AM - 10:50 AM

Description

For over 10 years, Qualcomm Technologies, Inc has been researching and developing products that power all the best XR devices on the market. Join Prince Gupta as he talks about the features and functionality needed to power the XR devices and experiences of tomorrow.

Speakers

Product Manager, XR , Qualcomm Technologies, Inc.
May 29

01:20 PM - 01:40 PM

Description

Last year, AWE attendees and judges voted Atheer's AR Management Platform as Best Enterprise Solution. Get an exclusive look at where Atheer is taking it next.

Speakers

CEO , Atheer
May 26

03:10 PM - 03:30 PM

Description

Learn how Artie’s technology enables developers to create games in Unity that have next-gen interactive features, including speech recognition and computer vision.

Speakers

Founder , Artie
May 29

02:10 PM - 02:30 PM

Description

Goertek optoelectronics is a leading manufacturer in the AR/VR industry, focusing on providing one-stop solution for optical components, modules and systems. In this talk, we will show Goertek’s capability and plan to bring AR optics to mass production affordably, to meet the demands of any customer.

Speakers

Optics Engineering Manager , Goertek Inc.

Description

Main Stage Track Chair

Description

XR Developer Tools Track Chair

Description

Gaming Track Chair

May 27

03:50 PM - 04:10 PM

Description

In this presentation, I will explore the digital intimacy created by AR, and extrapolate how these new realities will change the way brands and consumer relate.
We swim in the waters of digital connectivity, with discrete pieces of interaction or information floating around us; we pull at one or the other, or it bumps into us, startling us into noticing it.
Currently that interaction primarily requires effort on our part: unlocking a phone, opening a browser tab, typing, looking at a screen.
Augmented Reality / Spatial Computing is the catalyst for the next leap in user experience. With it overlaid onto our personal worlds, it will shape that digital water we swim in. There will soon come a point where navigating our world without AR overlay will seem as impossible as currently navigating without mobile phones would be. Once the connectivity and information moves to our faces having it woven throughout our day will become indispensable. The subject only becomes more complex with the addition of AI-driven digital humans - acting as both brand ambassadors, and our personal concierges.
What is the impact this will have on human interaction? On how brands build relationships with consumers? On business strategy? Join me as I explore the future of what brand means in an immersive world.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant
May 27

09:00 AM - 09:20 AM

Description

Virtual Reality Collaboration and Social Experiences in Virtual Worlds enable us to Learn, Create, Collaborate and Connect. Join Joanna Popper from HP, Katie Kelly from Altspace/Microsoft, Steve Grubbs from VictoryXR and Stephen Phillips from Theia Interactive for a timely conversation as they discuss what works about VR Collaboration and Social Experiences and how to bring the power of VR Collaboration to your company, organization or environment.

Speakers

CEO , VictoryXR
Head of Engagement , Microsoft Mesh
Senior Media, Ent & Emerging Tech Exec , Consultant
Cofounder, CTO , Theia Interactive
May 27

03:10 PM - 03:30 PM

Description

Every brand needs what is now called a camera strategy to engage consumers when they are on the phone and on the camera. This is evident in the successful experiences TACTIC builds for brands now. 19 Crimes, Jack Daniel's, Coca Cola, and Jim Beam to name a few of the experiences that have been introduced to millions of new augmented reality users. And as we evolve from the phone to the face where our digital and physical worlds synthesize, AR will be the ad format of the future and a trillion dollar industry. Within this transformation for experiential product boom will be the demand of web based XR and more immersive experiences for user retention. In this conversation between Tactic Founder Pete Oberdorfer and Unity Technologies Head of AR/VR Ad Innovation Tony Parisi, you will discover how to bring users coming back for more, how to safely track user data and grow your sales and more.

Speakers

CPO , Lamina1
CEO/ECD , TACTIC
May 29

11:10 AM - 11:30 AM

Description

From one day to the next, our world - and thus the way we learn and work - has changed completely. Travel and access restrictions have led to rethinking and thus created the missing element: urgency. Companies can no longer fulfill service contracts, in-person trainings can no longer take place, on-site sales demos and events are canceled. And the solution: remote work and support.

In this presentation, Dirk Schart reflects on 10 years of experience in the AR/VR market to discuss how technology markets are changing as buyers convert from innovation labs to enterprise rollouts and how this transforms the way technology is reshaped to solve greater problems of higher urgency.

Speakers

President & General Manager , RE'FLEKT
May 26

12:30 PM - 01:00 PM

May 27

10:20 AM - 10:30 AM