03:00 PM - 04:00 PM
The Yunjiverse is an interactive and musical performance played for a live audience in virtual reality. Her set composes of all originals with an alternative sound played exclusively with acoustic guitar and raw vocals. It's not just any concert; it's a concert with heart and meaningful audience interaction.
Join the VR experience here: https://account.altvr.com/events/1475668019546948543
AltspaceVR Minimum Specs and Supported devices:
https://help.altvr.com/hc/en-us/articles/115003538414-Minimum-System-Specifications
11:10 AM - 11:30 AM
In this session, we will release the latest data on the Chinese spatial computing market, and provide an overview of the current market landscape. CEOs of leading companies in the region will share their opinions on the latest trends, biggest challenges, and excitement to come. A taste of AWE Asia 2020!
03:00 PM - 04:00 PM
Watch VR artist The Sabby Life paint live in virtual reality using the VR art app Tilt Brush. See a galactic scene unfold and explore the alien landscape as she paints live.
Join the VR experience here: https://account.altvr.com/events/1475671672559239766
AltspaceVR Minimum Specs and Supported devices:
https://help.altvr.com/hc/en-us/articles/115003538414-Minimum-System-Specifications
11:10 AM - 11:30 AM
Join Brian Vogelsang, Senior Director and XR Product Management of Qualcomm Technologies inc. and Raffaella Camera, Global Head of Innovation & Strategy at Accenture Extended Reality as they present a case study around event planning in the hotel industry. The Accenture XR Event Planner is an immersive, collaborative and interactive augmented reality (AR) and virtual reality (VR) solution piloted in partnership with Qualcomm, Intercontinental Hotel Group (IHG) and InterContinental Los Angeles Downtown. The XR Event Planner solution extends the digital consumer journey to include mobile, mobile AR, AR glasses and VR headsets—enabling event planners, buyers and hotel sales staff to visualize, customize and move through event spaces remotely and collaborate throughout the process. Focus group feedback and market analysis shows hotels could shorten the sales cycle, improve brand affinity and connection with clients and increase revenue up to 8 percent in the $330 billion annual US meetings and events industry.
08:30 AM - 09:00 AM
Companies always look for ways to create value for their customers and consumers. As any new technologies emerge, they look for ways to grasp the opportunity, changing the world and getting the best ROI. XR and eye tracking are no different. Enterprises who embrace them as a foundation of innovation have increased their competitive advantage.
In this presentation, Johan Bouvin, a veteran in eye tracking for 15+ years will look at the applications of eye tracking and its proven business value as eye tracking is becoming a standard. He will discuss how these successful cases inspire more innovations in the XR applications and create value. Developers and practitioners are invited to explore where to leverage eye tracking and XR in enterprise. And where not to.
03:30 PM - 03:50 PM
In this talk, we show how facial expressions and heart rate can be used as an input. We discuss how they allow us to personalise user experience and how combined with VR, they can help tackle health issues such as facial palsy, but also autism or mental health.
Emteq has a unique approach to help people with Facial Palsy, with tailored therapy for home and clinics. We integrated an array of sensors in all-in-one VR headsets. EMG sensors give real-time feedback about muscle activity, showing patients movements that are invisible in a mirror. PPG sensors give additional feedback on relaxation level. Using an iterative user-centred design approach, we developed a VR application for facial rehabilitation.
02:50 PM - 03:10 PM
The AR Cloud is a digital 3D copy of the real world or a 1:1 model of the world understandable for IT systems and constantly updated in real time. ( Works withAndroid and iOS freely )
02:50 PM - 03:10 PM
Notices advising customers that retail showrooms and meeting spaces are closed are commonplace, both physically and on the web. In this informative presentation, Tracy Hutson, of ABC's "Extreme Makeover: Home Edition" demonstrates ViRSE, her new Virtual World technology which moves the sales and service experience online using immersive technologies. Find out how your e-commerce revenue can be boosted for high-ticket sales using ShopViRSE and new best-practices that have been accelerated by the pandemic.
03:00 PM - 04:00 PM
For this special AWE episode, Jesse is joined by Tom Emrich, VP of Product at 8th Wall and all-around AR thought leader. We'll dive into some of the latest and greatest in WebAR/WebXR from 8th Wall, as well as his insights on the past, present, and future of AR.
Join the VR experience here: https://account.altvr.com/events/1475675639758454993
AltspaceVR Minimum Specs and Supported devices:
https://help.altvr.com/hc/en-us/articles/115003538414-Minimum-System-Specifications
11:30 AM - 11:50 AM
Predicting and immersing one with the future is always a challenge and a desire. The IEEE rises to that challenge based upon the work it does on multiple new and emerging technologies through serving as a catalyst for developing new innovations, products and services.
IEEE Future Directions serves as an incubator for these new initiatives. One of its focus areas, Digital Reality serves to explore and enable the coming Digital Transformation through collaboration among technologists, engineers, regulators, practitioners, and ethicists around the world. The Digital Transformation is fueled by advances in technology, such as Artificial Intelligence (AI), Machine Learning (ML), Quantum, and applications using the copious amounts of continuously generated data. By leveraging these technologies and others developed such as Augmented Reality (AR), Virtual Reality (VR), and Digital Twins, the line between the physical world and the digital world will be increasingly less distinct, thus enabling an immersive intelligent digital world. Applications are already quickly emerging across the broad fields of education, manufacturing, medicine, entertainment, automotive, enabling the sharing of services, and more.
Emphasis will be upon presenting practical applications and its implementations of interest to attendees. Subject matter expert speakers will comment on current and past implementations.
02:30 PM - 02:50 PM
In this talk, Varjo’s Co-founder and Chief Product Officer Urho Konttori will showcase the latest groundbreaking developments for professional immersive computing. You will hear how enterprises can take immersive collaboration to a new level in industrial design, engineering, simulations and research using Varjo’s video-pass through-based mixed reality. See jaw-dropping hands-on demos of Varjo’s latest software innovations, and be among the firsts to hear about a new partnership that sets new standards for working together in mixed reality environments.
11:50 AM - 12:10 PM
Stan Larroque will introduce and demo the Lynx R1, a new kind of standalone device for Mixed Reality.
01:40 PM - 02:00 PM
3D face scanning is the first step in cloning a person and bringing the person to a virtual environment with high fidelity. High quality 3D face scanning typically has been done with specialized and complicated photogrammetry systems. The emergence of low-cost and high-quality mobile depth sensors, such as those in Apple iPhone X, helps to fuel the advance of 3D scanning and brings the scanning capabilities to the hands of millions of users. The talk will discuss different types of mobile depth sensors, including structured light, ToF, and active stereo, and compare their pros and cons for close-range 3d face scanning. The talk will also present the unique challenges of 3d face scanning and discuss their applications in fields such as medical, dental, eyewear, entertainment, and 3d printing.
08:20 AM - 08:40 AM
We will give a behind-the-scenes tour of our latest AR work, take a critical look at the creative and technical challenges encountered in the last two years of NYT Immersive storytelling and describe how our thinking about this storyform evolved over time.
01:20 PM - 01:40 PM
Artivive is creating an entirely new medium for artists around the world: augmented reality. Our AR platform/app is currently used by museums on 3 continents. With built-in network effects from the large install base, Artivive will become as fundamental to artists and art institutions in the 21st century as the canvas and the brush. Our vision is to change how art is created and consumed and build the community around augmented reality art.
10:50 AM - 11:10 AM
Too often, data that can improve worker productivity is lost because it is not delivered to the right person, at the right time, in the right way. This challenge becomes more acute as the amount of data and the speed of operations increase, placing increased stress on the worker. With a heads up display, businesses have the opportunity to provide information right in the worker's line of sight in simple, easy to understand, efficient ways that reduces stress while improving productivity, efficiency, and safety. In this session, Six15 Technologies will showcase how they are solving the data problem for essential workers from the military to the warehouse, and how HUD’s make their simpler and safer.
11:10 AM - 12:10 PM
Augmented reality is transforming our mobile devices into more interactive and immersive tools. Developing AR technology is a very challenging task that involves highly specific skills in both computer vision and computer graphics. This poses a problem that slows down the adoption of AR, as many small companies might not have the resources to develop their AR ambitions. ARGear is a new AR SDK that makes it easier to develop AR applications so that your apps can keep up with the industry and maybe even accelerate the adoption of AR. Join SeersLab’s Jacob Morton as he demonstrates just how easy it is to create your own mobile AR application using ARGear.