Highlighting the best use cases, hottest companies, and most important topics for the next year in XR with a focus on social impact.
Track chairs:
Day 1: Joy Reign
Day 2: Malcolm Williams
Day 3: Stefanie Hutka
Featuring case studies of the different XR applications being used across all industry verticals to help improve safety, security, training, efficiency, reduce errors, and increase the bottom-line.
Track chair:
Day 2: Ariane Fikki
Showcasing the ways businesses and educational institutions are deploying XR to improve training, education, and meetings for employees, students, and clients.
Track chair:
Day 3: Nia-Simone Egerton
Exploring the topics of privacy, safety, security and overall policy in XR and the metaverse, focusing on essential information about legislation, potential areas of concern, and steps companies (and users) can take for better protection related to immersive tech.
Track chair:
Day 1: Bobby Carlton
Exploring ways brands are leveraging XR for increased engagement, sales, and personalization in both e-commerce and brick-and-mortar operations.
Helping XR entrepreneurs get to the next level with pitching opportunities, mentoring from investors and advice on best practices and legal topics.
Track chair:
Day 2: Ashley Coffey
Examining use cases, best practices, UX design considerations, and ways indie creators can monetize their content.
Track chairs:
Day 1: Tanvi Agrawal
Day 2: Carol Silverman
Day 3: Aung Nyein Chan
Featuring the work of developers across different platforms, highlighting the use cases, capabilities and shortcomings of today’s SDKs, as well as tutorials on the best platforms for building XR applications.
A comprehensive look at the technologies that are enabling the spatial computing ecosystem to mature. Topics will include: AR cloud, 5G, AI, computer vision, SLAM, motion capture, display technology, semi-conductors, optics, audio, and projection mapping.
Showcasing how next-gen gaming, film and television, sports, and location-based attractions are leveraging XR in both the digital and physical domains.
Track chair:
Day 2: Wadooah Wali
Exploring the relationship, importance, and applications of artificial intelligence in XR, including bots, avatars, virtual beings, holograms and digitally-created “humans”.
Track chairs:
Day 2: Kelly Guillory
Day 3: Yiqi Zhao
Demonstrating the myriad ways XR is being used to improve physical and mental health and wellness.
A new wave of builders - seasoned professionals and fresh talent alike - are creating multi-diverse spatial experiences. Join us at the Nexus stage in the Expo Hall for a variety of curated content, panels, community-driven content, and start-up pitches.
This exciting new expo stage will feature the VR Game Spotlight and other content related to XR games, content creators, and VR sports.
Track chairs:
Day 1: Collin Hadley
Day 2: Jim Squires
Day 3: Alex Meland