09:00 AM - 09:25 AM
As immersive technologies take on greater roles in our training, education, and healthcare, excluding people with disabilities carries more legal and economic risk than ever before. We're trapped in a vicious cycle of exclusion that threatens to deepen inequity, limit XR's potential, and hurt your bottom line. But we can break free!
XR Access' Dylan Fox and Danielle Montour will share why accessibility is vital to the success of your application. You'll learn about the fundamental principles of codesign and modularity, the surprising link between accessibility and artificial intelligence, and best practices for addressing specific disabilities. Finally, you'll learn how XR Access has been working to end the cycle of exclusion.
02:35 PM - 03:30 PM
"Shortcuts for Indie AR Devs" conference panel will be led by the "Wand Duel AR" team, who will share their knowledge on using Metahumans and open source tools to make AR development easier and create interactive experiences. The team will discuss the challenges and opportunities in AR development and provide guidance on effectively using these resources.
10:30 AM - 10:55 AM
Stellantis and have been creating new VR training programs to transform the effectiveness of their workers in concert with the UAW.
Virtual Reality training is perfectly suited to the complex Stellantis manufacturing environment. One of the main aims of their training is to reduce to zero the danger of personal accidents and expensive mistakes. VR allows for highly realistic simulation training, that is deeply engaging for learners.
The goals of the VR training program are:
• Improve training outcomes for workers
• Improve safety, quality and proficiency of workers
• Ultimately they want to use AR / VR to improve production outcomes
• drive proficiency, efficiency and quality
• create real time manufacturing aids
Umajin have created a powerful VR / AR Authoring platform, that significantly reduces the cost of content creation. It provides:
• 3D content pipeline to make it easy to bring in existing assets. With the NVIDIA Omniverse tools the 3D models can be imported from the live manufacturing data from the Siemens CAD systems.
• It allows for multi participant scenarios
• Accurate tracking of people, tools and props within the VR environment
• LMS integration
• After action review
12:05 PM - 12:30 PM
Industrial AR has a large history, pilling up few “top” but also lots of “flop” cases, to everyone's frustration. While for a long time the industry focused on AR-assisted maintenance or of procedure-like guidance use cases, it turned out, that companies are not struggling to incorporate XR-enabling technologies, but instead struggle rolling-out pilots as solutions. There is no doubt about the solution’s benefit, but because of manual efforts and challenges in data preparation and information authoring, the ROI is far too often not there.
AR-based quality inspection has turned to be different. Data needed for the use case is close, if not similar, to already existing 3D/CAD data from engineering, eliminating the need for further preparation other than tracking of objects in order to augment this data onto its corresponding object. AR, specifically, is _the_ enabler technology to find deviation quicker and more immediately. No other principle enables such immediate way to compare a manufactured item to its CAD specification. As such, it is the perfect match of technology, effort and output.
Turning tablets into inspection tools with AR, mobile devices are leaner compared to existing 3D scanning and metrology boxes (which produce similar results but need far more time for preparation and conduction) and more flexible, as small or even very large parts can be verified for quality in real time and directly on location, wherever parts are produced or stored.
In our talk we present use cases from automotive as well as mechanical engineering and welding industries, including agricultural manufacturer Krone and Slavia Production Systems (a “hidden champion“ from Eastern Europe, who’s a major automotive supplier), who were able to quickly integrate AR into their production and have since been successfully using it in everyday operations.
We illustrate how, with AR, SMEs and corporates can use their CAD data together with mobile devices to transform their current quality assurance and production processes. With a few steps, they gain from increased inspection throughput as well as a digitalized inspection plans, while reducing costs and time for quality assurance. What's more, ensuring high quality standards, companies will automatically become cleaner, save on material transportation and money by avoiding scrap and rework. What else but a "killer case" could AR be with that kind of ROI?
05:35 PM - 06:00 PM
Behind the world’s first XR creator tool for responsive content, SyncReality is premiering its latest offering at AWE Santa Clara. The Beta release of the SyncReality Suite, will don the main tool, for automated placement of virtual assets in the real world, a room scanner, a parametric asset tool, and a simulator.
The SyncReality Suite is a revolutionary XR spatial content creation tool- enabling any XR content to automatically adapt to the space of the enduser - and designed to unlock new possibilities for businesses, brands, and developers, that want to provide enhanced user experiences across vCommerce, education, gaming, and more - to engage and excite their audiences.
Following the launch of Alpha in February 2023, SyncReality Beta boasts cutting-edge features including:
• Optimized product interface for easy navigation and creation
• Streamlined workflow management for cross-team development
• Improved user experience for seamless interactions
• Parameric Asset Bundles, keeping aesthetics intact in a broad variety of spaces.
• Simulator to verify XR content before exporting.
SyncReality’s unique technology makes it easier than ever for developers to create seamless experiences that engage and excite users. With SyncReality, you can create immersive worlds that allow users to interact with a character, world, brand, or product in ways never before possible. Imagine:
• Enjoying a concert in your living room by your favorite musician or
• Learning a new skill at home while sitting in a classroom environment or
• Playing an interactive escape game that transforms your space into a vast rainforest!
05:35 PM - 06:00 PM
Although Microsoft has substantially withdrawn from its Mixed Reality and Metaverse ambitions, the left behind a sizable catalog of community built enterprise apps and games, as well as a toolset, the MRTK, on which they were developed. In this talk, we will walk you through the steps required to port a HoloLens app built on one of the MRTK versions to other platforms such as the Magic Leap 2 and the Meta Quest Pro. We hope to demonstrate that, due to clever engineering, whole ecosystems can be moved from one platform to other newer platforms, where they can continue to evolve and thrive.
04:05 PM - 04:30 PM
Villa is a virtual world creation and collaboration platform in VR for enterprises and consumers who want to take meetings and productivity to the next level. The platform offers experiences that are increasingly driven by generative AI. As AI continues to permeate every aspect of our digital lives, this event aims to explore the practical applications of GenAI in XR.
Attendees can expect discussions on the efficacy of GenAI in XR, and the emerging industry opportunities and trends in the short, mid, and long term. From automating content generation and retrieval in immersive environments to the use of Avatar AI assistants and support, productivity, and creation in gaming, education, and enterprise settings, the possibilities of leveraging AI in XR are limitless. The unique nature of XR platforms, with their reliance on audio-visual interactions, presents new considerations for AI integrations.
We'll delve into challenges such as uncanniness while bridging limitations of current assistant technology like Siri. We'll explore the potential impact of GenAI interaction speed and value creation in immersive worlds where time and practicality are on a different scale, as well as the formats that users embrace. Attendees will examine how AI can deliver lasting value and an increase in user satisfaction.
02:00 PM - 02:25 PM
EMPLOYMENT IS DEAD: HOW THE METAVERSE WILL FUNDAMENTALLY CHANGE THE WAY WE WORK, by New York Times best-selling author Deborah Perry Piscione and Harvard Innovation Lab advisor, Josh Drean, address the elephant in the room – work no longer works! The fundamental structure of work is in desperate need of a new vessel for productivity and fulfillment. With the explosion of technological advances in AI, web3, digitization, and cryptocurrency, employees are discovering new ways to earn a living that break the mold of traditional employment that offers greater ownership, flexibility, and agency over their working lives. EMPLOYMENT IS DEAD explores the mindset shift necessary to thrive in the metaverse, provides reasons why employees will eventually abandon traditional employment for the bounty of web3, and outlines practical strategies that digital-first leaders can start implementing today to take advantage of this vast new world of endless possibilities.
05:00 PM - 05:25 PM
This presentation will discuss the tools and strategies we developed to bridge the “Valley of Death” point, which many optics developers struggle with, using the example of the world’s first pocket-sized AR device development by our customer and partner.
The developers - Bobak Tavangar, the CEO of Brilliant Labs and Olga Resnik, a co-founder of Joya Team - will share the process insights and show how by use of extensive experience and expertise in AR systems we create a unique holistic development process that helps to define and reach development goals. They'll discuss calculated trade-offs, how to optimize for most important marketing parameters, use of engineering tools to create “virtual prototypes” and finally discuss the manufacture of “quick and valuable” prototypes in a well-established way to reach an affordable, manufacturable and use-case optimal product ready for market adoption.
01:55 PM - 02:20 PM
Coming Soon!
09:00 AM - 09:55 AM
XR technologies present several opportunities to harness its capabilities to create a better world. This means building technological processes, infrastructure and services, discovering safe protocols and using the technologies to prevent harm to humans and societies.
XRSI is working together with many organizations to build some of these protocols and going as far as ensuring trust remains at the center of it. The panel will discuss various multidisciplinary aspects of ongoing research and development efforts that have significant impact on Public Safety. The panel brings together experts from Federal agencies like FBI, Standard Developing Organization like XRSI, and global non profit Cyber Bytes Foundation, each sharing their vision and contributions on how their collective efforts are helping shape the future and safeguards citizens in the US and worldwide.
04:35 PM - 05:00 PM
As the world faces a severe healthcare staffing crisis, with the WHO predicting a shortfall of 15 million healthcare workers by 2030, it is crucial to explore innovative solutions. Immersive simulation technology in the AR/VR/XR realm has the potential to address this public health crisis by providing accessible, scalable, and empowering training tools for healthcare professionals. As we develop these solutions, immersive simulations should capture the physiological diversity of the human body, offer varied environments, cater to different roles within healthcare, and enable healthcare workers to share their unique experiences and extensive knowledge without the need for coding expertise. By leveraging the right immersive platform, we can help combat emotional exhaustion and incorporate social determinants of health into the future of simulation, better-preparing healthcare workers for the increasing demands of their profession while offering effective strategies to alleviate staffing shortages. Together, we can make a difference!
01:50 PM - 02:15 PM
What's the secret to creating innovative XR experiences? Lucas says it's accidents... done on purpose!
In this talk, award-winning designer, TED 2023 speaker and viral artist Lucas Rizzotto will go over many of his viral XR creations and explain how you can create amazing XR innovations by accident... all while creating a following of millions in the process.
This talk will also feature a sneak-peek at Lucas's next MR startup and how it's using accidental innovations to revolutionize a space in XR everyone's been ignoring.
12:50 PM - 01:45 PM
How do you overcome the challenges and benefits of building your own social VR community? Join this expert panel, including VR Dev YouTubers, BCVR (Burning Man VR) World Builders, passionate VR Community organizers, and global management firm employees using VR, as they answer that question and explore how to create a positive experience for users, community managers, and world builders while avoiding the drawbacks of walled gardens like data collection, lack of ownership, and arbitrary limitations and rules. Don't miss this insightful discussion on the future of the open Metaverse!
04:30 PM - 04:55 PM
Daniel Suarez's seminal AR thriller, Daemon, anticipated the rise of cryptocurrencies, bot-powered social media manipulation, autonomous vehicles, and much more. Across seven high-tech and sci-fi novels he's earned a reputation for anticipating what's next. Join host Tish Shute as she and Daniel discuss his latest visionary space-tech novel, Critical Mass, and the pivotal role augmented and virtual reality technologies will play in accelerating human progress in deep space -- and why that matters to everyone on Earth.
10:00 AM - 10:55 AM
Brought to you by XR Guild, this panel is a cross-section of AR and XR teams using a mix of technologies for immersive play, immediate information, real-time training and augmentation of the workforce. Whether the use cases are public or private, the inquiries we engage when creating new AR and XR experiences are quite similar:
* How do we engage a process of transparency and informed consent when sharing data?
* Where do individuals and collaborative teams need insight into where data is shared or used?
* How do we effectively communicate how data is used in research and development of new tools?
* Where do we engage conversations around ethics, privacy, data sharing, identity and policy together across our industries?
* How do generative tools and AI fit into our ideas of informed data sharing and consent with attribution?
* What role can the public and the creative industries play in shaping a more cohesive and meaningful immersive and interactive experience for the public? Where are the gaps in that experience today?
* When there are disagreements between companies, nations or industry perspectives, how are these decisions being made today, and how can we be doing this work more effectively together?
This panel will feature some of the specialists and speakers from the board and leadership of XR Guild, subject to their availability (and ensuring that these are not repeats from other panels or talks). Evo Heyning will moderate this panel with a diverse mix of AR/XR voices contributing.
03:25 PM - 03:50 PM
02:00 PM - 02:25 PM
"AWS Spatial: Building Blocks of the Metaverse" is a session for developers and tech enthusiasts interested in the potential of XR to revolutionize various industries. It is focused on helping those who have moved past the pilot or prototype phase and are now looking to scale and adopt XR in a meaningful way. In this session, attendees will learn how to take disparate 3D workloads and XR proofs of concept and scale them into enterprise-level applications using the tools, building blocks, and patterns available right now. The session will cover the complete XR workload lifecycle, including supporting asset creation, ingestion, transformation, and distribution/deployment.
The session will be led by three AWS Spatial Computing prototype architects, each representing different emerging technology teams within AWS. They will demonstrate how to leverage CAD engineering models, photogrammetry, and AI/ML in 3D asset pipelines to create high-quality XR experiences. Attendees will have the opportunity to get started with the tools, building blocks, and patterns available right now, and learn how to use AWS Spatial to build XR workloads that are scalable, secure, and reliable.
10:30 AM - 10:55 AM
Back in 2020, Automata’s business changed overnight. For this robotics company, medical laboratories and testing facilities were calling non-stop looking to automate COVID-19 tests.
In this talk, Maxim Cooper, Team Lead and Pre Sales Application Engineer at Automata, will share how they navigated this tumultuous period and turned to augmented reality technology as a solution. He’ll discuss how they were able to make their team more efficient and effective, and share his plans for extending this to a showroom of the future.
Maxim will be joined by Zac Duff, Co-Founder and CEO of JigSpace, who will share a behind the scenes look at how this was possible, and the actions other companies can take to drastically reduce their sales cycle from 6 months to 6 weeks.
You’ll come away with practical examples of how companies can unlock real value by harnessing augmented reality to transform how they sell and support their customers, and be inspired by a company’s story of transformation.
10:10 AM - 11:05 AM
This panel will discuss the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that include multi-site AR and VR integrations, as well as hybrid events that deliver mixed effects for remote audiences.
This session will include some of the leading producers and technologists in global immersive theatre and dance, including Pip Brignall, from The Round; Kiira Benzing, with Doubleeye Studios; Scarlett Kim with Oregon Shakespeare Festival, and Chris Pfaff, Chris Pfaff Tech Media LLC (moderator) and will include both live and recorded demos of immersive theatre.