Agenda

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Jun 2

09:00 AM - 09:25 AM

Description

Both large and small companies are looking at VR with AR passthrough MR. The use of smaller and smaller optics, particularly systems using pancake optics, seems to have accelerated this trend. Everything that works well with Passthrough MR is a major problem to solve in Optical MR and vice versa. This presentation will discuss the optical, display, and human factor issues associated with Optical MR compared to VR with Passthrough MR.

Speakers

President , KGonTech
May 31

12:30 PM - 12:55 PM

Description

Since 1995, Intuitive has advanced minimally invasive care through advanced robotic systems, end-to-end learning, and value-added services. As one of the pioneers of robotic-assisted surgery, our da Vinci surgical system is used today by surgeons to deliver a less invasive approach to many types of surgery. Through more than 10 million surgeries, Intuitive has become a leader in surgical robotics, increasing the adoption of minimally invasive surgery. XR has been a core technology for Intuitive from the beginning and is continuously innovating to further enhance minimally invasive care. Surgical robotics means more than technology in an OR. Education and training for surgeons and staff are critical for delivering quality surgical care.

This talk will discuss Intuitive augmented reality and virtual reality products that helped customers in 69 countries provide minimally invasive care, improve patient outcomes by extending and improving surgical skills, enhance skill development, and an intuitive experience through a human-centered approach.

Speakers

Senior Managing Principal , Intuitive
Jun 1

01:30 PM - 01:55 PM

Description

Today’s MR and VR headsets deliver really compelling experiences but the cost of the headsets remains a barrier to entry for users and developers alike.

At just $79.99, Zapbox changes everything. Zapbox is a smartphone-powered headset that offers capabilities previously only associated with much more expensive dedicated devices.

Zapbox includes a comfortable headset with an innovative open-peripheral design alongside a pair of custom Bluetooth controllers that offer position and orientation tracking and a wide set of additional inputs. Zapbox can be used for either virtual reality or mixed reality experiences with low-latency color passthrough.

For developers, we provide a Unity XR SDK Provider plugin which makes it straightforward to port content from other headsets. Support for WebXR, OpenXR and PC Streaming is on our roadmap which will allow Zapbox to be used with existing content ecosystems.

Join Zappar co-founder Dr. Simon Taylor for a run-down of the features and benefits of Zapbox and a live demo of the experiences that Zapbox delivers at this unprecedented price point.

Oh, and don’t miss out, 5 lucky attendees will walk away with a free Zapbox from the session!

Speakers

Co-founder and Zapbox General Manager , Zappar
Co-founder & Chief R&D Officer , Zappar
May 31

02:55 PM - 03:20 PM

Description

There are billions of computing devices on Earth filled with millions of apps and hundreds of billions of media files. How do we bring their users into the future? 3D-aware AI technology is a stepping stone that provides a clear upgrade path for these users, creators, and developers ensuring full forwards and backwards compatibility of apps and media content. This talk will discuss free and paid tools powered by machine learning, as well as specific yet generalizable workflows for content capture, creation, development, editing, and distribution of software and media content. It will also highlight effective solutions for displaying XR content to all those people who are reluctant to put on a headset.

Speakers

Director of Product , Leia Inc
May 31

02:25 PM - 02:50 PM

Description

Stakeholders, schools, student and investors come together to fix a problem that has defeated educational system for decades. Now, with the creators economy, there’s a bright future for all!

Learning and earning through educational, collaborative and fun games is the wave of investment future and staking for long term wins!

Key points:
• Creators economy is training and up-skilling
• Certification and rewards smart contracts
• Staking and funding early stage students projects

Speakers

CEO & CMO , Avisa Games Guild
Jun 1

03:35 PM - 04:00 PM

Description

Join XR Producer Elena Piech for a hands-on session where you'll learn how to harness the power of AI tools to streamline your producing and project management processes. From automating repetitive tasks to analyzing data and prototyping, you'll discover how AI tools can help your teams save time, improve accuracy, and increase efficiency across teams. With expert guidance and interactive exercises, you'll leave this workshop with practical strategies and the confidence to apply AI to overseeing your team's 3D spatial workflows.

Speakers

XR Producer , ZeroSpace
Jun 2

02:35 PM - 03:30 PM

Description

According to leading executives of XR companies, what are the key considerations when designing haptics experiences and products? What insights and lessons do you need to know to save you from reinventing the wheel? What are the brightest minds in XR predicting the future of haptics will look like?

Speakers

CEO / Co-Founder , Sensoryx
Business Development Manager , bHaptics
Strategic Partnerships , TITAN Haptics
Strategic Partnership Manager , Contact CI
Vice President, Sales , HaptX
May 31

03:35 PM - 04:00 PM

Description

Dr. Paul Chapman demonstrates our novel XR patient leaflets for cleft lip, allowing parents to better understand and visualise their child's surgery. This is a collaboration between the Canniesburn Plastic Surgery Unit, School of Simulation and Visualisation (SimVis), Glasgow Children's Hospital Charity, Cleft Care Scotland and West of Scotland Innovation Hub. The work is published in January’s issue of The Cleft Palate Craniofacial Journal.

In addition, we demonstrate XR technology for working with complex pharmaceutical equipment by creating a digital twin of a typical laboratory.

Speakers

Head of School , Glasgow School of Art
Jun 2

01:35 PM - 02:00 PM

Description

The electric power industry has many opportunities to enhance employee learning with XR, from training and interactive procedure walkthroughs to data visualization. However, the details of the immersive interface can impact users’ ability to gain knowledge in both positive and negative ways. This talk will use the current challenges facing the electric power industry, and ongoing research into addressing those challenges with XR, as a starting point for a larger discussion about the potential of XR to both enhance and hinder users’ knowledge acquisition and situational awareness.

Speakers

Engineer , Electric Power Research Institute
May 31

02:25 PM - 02:50 PM

Description

In large healthcare systems and academic institutions, there are often different departments utilizing similar VR, AR, and/or XR technology to perform specialized functions. As ideas, research, and use cases grow, the number of projects utilizing similar technology increases. This can lead to an array of hardware and software along with inconsistent deployments and support. This presentation will discuss the benefits of coordinating resources and stakeholders to identify systemic barriers and share solutions.

Speakers

Immersive Tech Educator , Children's Hospital of Philadelphia
May 31

01:55 PM - 02:20 PM

Description

This casual discussion outlines the original mission of holoride from 2015, with our co-founder's vision spun out of AUDI Innovation. Our longstanding partnerships with HTC and Schell Games paint an immersive journey building a solid platform together pairing real time car data, open map data and original content creation. We will explore the successes and challenges within the VR industry that helped us reach our goal of an Elastic SDK, the onboarding of more strategic partners, our RIDE Token, scaling a diverse company, launching a consumer facing product store and rolling this out both in Germany and the US. So what’s in store for the next 5 years, 12 years -- and, the long game of mobility, transportation and media & entertainment? Come join the lively conversation.

Speakers

General Manager North America , holoride
Tech Humanist, XR Strategist , The Collaboratorium
Jun 1

02:30 PM - 02:55 PM

Description

Ericsson Digital Human enables the next generation of connected, human experiences.

Make language universal with EDH AI video dubbing (Dub Sync). Dub Sync leverages the power of AI to seamlessly dub video of any speaker with audio in any language, bridging the gap better than ever between audiences across the world. Imagine a new world of possibilities for virtual conferencing, live events and content localization. Dub Sync is the first in a family of products purposed with enhancing the connections of today with the technologies of tomorrow.

Speakers

VP, Strategic Partners and Ecosystem , Ericsson
Head of Research - Ericsson Digital Human , Ericsson
May 31

05:05 PM - 05:30 PM

Description

In this presentation, we will explore a list of today's most visited Web3 virtual worlds.

You will learn about interoperable MetaTr@versal portal crawls and review how Web2, Web3, and WebXR are deploying immersive worlds. Understanding the differences between these technologies is important to brands, investors, world builders, marketers, and users.

We will identify companies that are currently surveying virtual worlds and organizations working on open standards. You will view a proof of concept (POC) system for mapping virtual worlds and learn how this 3D data visualization solution can help immersive platforms in their interoperability efforts.

Speakers

Chief Metaverse Officer , Founders Workshop

Description

From the barriers to entry to getting experiences funded and then creating the actual deliverable product, Adrian Rashad Driscoll and Rommel ‘RomeDigs’ Reyes will help the audience understand how we can bridge the gap between music and XR. These entertainment experts will share tips on bringing music artists in to the XR space and answer audience questions related to the process.

Speakers

Head of Immersive , Collimation
Producer, Director , Creator
May 31

12:00 PM - 12:25 PM

Description

Clinical training has advanced over the years, and now with the adoption of technology we are able to accelerate human capability via precision simulation using virtual reality (VR) and as a result, advance pre-human competence in surgery and additional clinical environments to improve patient outcomes.

This session will discuss the value of VR and haptic technology environments and experiences that allow for skills development and transfer, allowing users to physically interact with a virtual patient.

Haptic technology enables users to develop the knowledge of how it feels to perform a procedure correctly or incorrectly – helping to build muscle memory that is particularly important in advanced and precise surgical environments.

The session will cover the growing body of scientific evidence which demonstrates the value of VR vs. Traditional Training across various specialties. Moreover, how the value of Haptic feedback has been proven in multiple studies across various disciplines.

Speakers

CEO, Co-Founder , FundamentalVR
Jun 1

01:00 PM - 01:25 PM

Description

Internal training tools - the mere thought of them can put anyone to sleep. Mandatory training is often associated with reading boring paragraphs of text, watching outdated videos, and clicking through multiple choice questions that fail to determine proficiency. With the amount of time and money we invest in training our employees, why do our tools feel like they're stuck in the PowerPoint era?

Fortunately, we are at an inflection point in our thinking and the technology available to us. Emerging technologies like XR, AI, and real-time 3D allow us to create original content faster than ever before. By using tools and techniques from games, which encourage learning and mastery through play, we can create more impactful training tools and experiences for employees.

This talk will focus on how ustwo and MGM Resorts put these ideas into practice using a digital twin of one of their flagship properties. We will discuss how we used game design and development principles, real-time 3D, and AI/XR tools to create a first-of-its-kind training tool. You’ll leave with tangible insights, principles, and practices on how to discover meaningful ways of deploying these technologies in your organizations - impacting efficiency, effectiveness, and the bottom line.

Speakers

Technical Principal , ustwo
VP of Innovation , MGM Resorts International
Design Principal , ustwo

Description

Many of us are enthusiastic about AR and commerce — but is it truly inevitable? In this talk, Auki Labs' Head of Product Neil Redding leads us on an exploration of the near future of cities, why location is everything, the accelerating growth of ecommerce vs physical retail, and how AR will finally enable what commerce is truly about.

Speakers

Head of Product , Auki Labs

Description

Join us for a discussion with creators who are leading the way in 21st century entertainment. Does the current Hollywood structure support them? How do they independently forge ahead with the emergence of a new show business model? How does using XR enhance their visions and make their projects reach extraordinary heights? These topics and more will be explored on this exciting panel with the next generation of moviemakers and performers.

Speakers

Publicist
Co-Founder , Ferryman Collective
Director and XR Creator , Hyper RPG
Scrappy Storyteller , The Jigsaw Ensemble