Agenda

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Jun 1

05:05 PM - 05:30 PM

Description

How will the evolution to video conferencing look like - and why is bringing people 'together' in virtual spaces not enough? Founder and CEO of Beem, Janosch Amstutz, dives into the technical and psychological factors involved in creating a new communications medium.

Speakers

Founder & Chief Executive , Beem
May 31

02:15 PM - 02:40 PM

Description

Holo-Light provides XR streaming technology and a platform for enterprises to scale XR use cases. Susanne Haspinger, co-founder and COO will be joined by Michael Hinckley, Senior Manager Manufacturing Technology at Northrop Grumman to discuss the challenges, requirements and a solution approach for enterprises looking to centralize and scale their XR initiatives. In this session, you'll learn what the industrial metaverse looks like, combining XR use cases, simplicity, data security and performance.

Speakers

Co-founder and COO , Holo-Light
Senior Systems Engineering Mgr (AMT) , Northrop Grumman
Jun 2

12:10 PM - 12:35 PM

Description

"No Man is an Island" - John Donne
Going it alone is certainly doable, if you are very lucky or have unlimited time and money, but for most platforms or products that rely on the number of active users, working with and scaling through partners can drastically improve time to market and enable you to create and deliver value-add for users more quickly. In this session we'll discuss the network effect, why it's important and how to leverage a partner ecosystem as part of your strategy.

Speakers

Co-Founder , Cree8

Description

Our current landscape is filled with promising, yet disjointed technologies, each showcasing their incredible potential. But when we merge AI + XR, we open doors to a future of learning never before imagined. This talk will delve into the exciting fusion of immersive, adaptive learning environments powered by AI-driven avatars. Envision a world where we finally have the tools for true personalized learning, continuous real-time assessment, tailored career development, and secure credential verification. The opportunities are limitless for those looking to build a groundbreaking future for learning. Be a part of this revolutionary journey.

Speakers

Founder , Th3 Third Door
May 31

04:35 PM - 05:00 PM

Description

Discover the groundbreaking journey of Starburst® and their Juicyverse virtual experience. Explore how they achieved three unprecedented milestones in seamlessly bridging the real and virtual worlds in a revolutionary experience in TheMall. Witness the future of interactive marketing and unlock new possibilities for immersive interactions on the web.

Speakers

Co-Founder , MetaVRse
Co-Founder & COO , MetaVRse
May 31

02:25 PM - 02:50 PM

Description

The JPEO-CBRND partnered with MRIGlobal and ForgeFX Simulations to produce The CBNRD HoloTrainer, a networked multiuser Microsoft HoloLens 2 augmented reality training simulator for Chemical, Biological, Radiological, and Nuclear detection device operators. This presentation will cover the entire project lifecycle, including government requirements and the development of holographically projected interactive virtual equipment, culminating in deployment to soldiers. The CBRND HoloTrainer is a groundbreaking spatial computing application that significantly increases the effectiveness of its users.

Speakers

Chief Product Officer , ForgeFX Simulations
CEO and Co-Founder , ForgeFX Simulations
May 31

12:45 PM - 01:10 PM

Description

Witness the dawn of a new age of Augmented Reality as Qualcomm Technologies, Inc. addresses some very real pain points to mainstream XR adoption today. See how the latest phase of Snapdragon™ Spaces XR Developer platform aims to onboard and activate an untapped market of mobile developers as well as enabling XR developers with the ease of familiar traditional input models. This talk lays the groundwork for the rest of the Snapdragon Spaces activations throughout the show, you won’t want to miss it.

Speakers

Director of Product Management , Qualcomm
Jun 1

10:35 AM - 11:00 AM

Description

It’s a harsh reality that humanity affects life even at the smallest level: microplastics plague our oceans, harming plankton, a crucial food source for sea life and a critical part of Earth’s ecosystem. To understand the gravity of this situation, Philippe and Ashlan Cousteau, inspired by the legacy of Philippe’s grandfather Jacques Cousteau, made A Drop in the Ocean. Created in partnership with Conservation International and developed with Unity by Vision3, Drop in the Ocean is a 10-minute social VR adventure where audiences hitch a ride on a jellyfish and encounter the mysteries of the deep. Most importantly, participants experience the plastic pollution crisis from the viewpoint of sea life. Join this session to understand how a virtual reality experience can bring awareness of critical issues, such as the huge ecological challenge microplastics brings to the global masses.

Speakers

CEO & Co-Founder , Tripp
Author, Explorer and Ocean Advocate , Journalist
CEO , Unity
May 31

05:05 PM - 05:30 PM

Description

More than half of consumers see shopping as the number one reason to use AR today, which means now is the time to revamp your company’s shopping experiences with AR in mind. Join Patrick Hadley, AR Shopping Technology Project Manger at Snap, to learn how you can start creating AR Try-On Lenses featuring realistic-looking jewelry and accessories. In this session, you’ll learn how to prototype and create unique Fashion AR Try-On Lenses quickly by using Lens Studio and AR templates. Create beautiful graphics by enabling reflections rendering with one click of a button. Plus, add gem rendering to bring even more realism to your Lenses. You’ll also learn how to deploy AR Lenses to Snapchat — where you can reach the more than 250M people who use AR daily — and to your own apps or websites using Camera Kit.

Speakers

AR Shopping Product Manager , Snapchat
Creative Director / Owner , MousePack
Jun 2

10:00 AM - 10:55 AM

Description

VR and AR tools have provided numerous ways to align and expand the physical and virtual, and our interpersonal interactions can be shaped by these experiences. New research from StanfordVR has provided additional context to our learnings about avatars and virtual environments. Whether you are a developer, artist or stakeholder, come discuss the latest with our panel of industry leaders, researchers, artists, and visionaries.

A variety of perspectives will be taken into account, from philosophy to AI-generated content, platforms, avatar embodiment, and ethics. Based on audience questions, the group will also cover cross-reality methods for training, entertainment, and personal development as takeaways for creating effective and memorable experiences.

Speakers

XR Producer & Director , Dimension Adventures
Graduate Research Fellow , Stanford University
Mixed Reality Technologist , Dulce Dotcom
Founder , Ink & Paint

Description

The Gateway to the Future is an AR project that aims to "enrich cultural heritage through the power of technology". It consists of two AR experiences centered around the Wasserschloss - an iconic UNESCO World Heritage Site located in Hamburg. HONOR partnered with ARLOOPA to bring the concept to life and tasked two visual artists - Yunuene and Timo Helgert, to creatively transform the Wasserschloss using AR.

Yunuene's "Sailing Through Time" project takes viewers on a journey through the port city of Hamburg's marine logistics history.

You can enjoy both experiences for free using the ARLOOPA app. Users lucky enough to be in Hamburg can use AR from the Poggenmühlen-Brücke bridge on the side of the Wasserschloss landmark as a vantage point. Everybody else can just use a flat surface to project the entire visual ensemble on a flat surface.

We can see how the metaverse is colliding with physical reality.

Speakers

Artist , Creator
Chief Wizard , ARLOOPA
Jun 2

11:00 AM - 11:30 AM

Description

On their own, text-based LLM interfaces like ChatGPT can’t deliver exchanges that are akin to one person chatting with another person in the real world. They lack a face, a personality, and a physical presence with which to connect. But very soon, we won’t just be interacting with LLMs through a text prompt.The AIs that we will chat with will have a physical form. Will that form be built of real-world holograms or physical robots? Just as iPhones were the “container” for the mobile revolution, the race between holograms and emotional robots as the “containers” for the conversational AI revolution is heating up. This talk will touch on the early commercial examples of each.

Speakers

Chief Executive Officer , Looking Glass
May 31

11:30 AM - 11:55 AM

Description

Does the idea of making tabletop holograms excite you? Well, it should! The Tilt Five Augmented Reality System offers a new way to develop and play. Jeri breaks down her latest AR projects and how she approaches developing new games and experiences. With a low-friction path to making AR content–even if it’s your first time–the system provides you everything you need to engage, entertain, and educate your users. Find out how you can create the ultimate experience for family game night or even develop a plugin to increase your team’s productivity–the possibilities are endless!

Speakers

CEO , Tilt Five
Jun 2

11:00 AM - 11:35 AM

Description

Join the "Grandfather of Virtual Reality" and Virtual World Society founder Tom Furness + China President at HTC and VWS board member Alvin Graylin as we discuss the next stage of the XR industry's growth. Sharing their thoughts on the views and learnings from key industry leaders of the VWS' "XR Round Table", find out where Tom's untethered optimism and Alvin's seasoned global business experience intersect.

Moderated by Linda Ricci, this promises to be a lively and action-provoking session featuring leading thinkers in the space.

Speakers

Business / Emerging Tech Strategy Consultant , Consultant
Executive Director , Virtual World Society
Author, Our Next Reality | Global VP, HTC , HTC
Founder & Chairman , Virtual World Society

Description

Incorporating compassion and empathy in metaversive learning can be an effective strategy for increasing the retention of discipline-specific lessons in immersive XR learning environments. Morehouse College is exploring the use of emotive experiences to increase student engagement in their Metaversity. By integrating virtual reality simulations, storytelling, and perspective-taking exercises, students are able to connect with the learning material on a deeper, emotional level.

Virtual reality simulations allow students to experience real-world scenarios that demonstrate the importance of the lesson in a more tangible way. The storytelling aspect engages students' emotions and helps them to retain the material better. Perspective-taking exercises encourage students to think outside of their own perspective and see issues from multiple angles, fostering empathy and understanding. These emotive experiences have resulted in increased student engagement and a deeper understanding of the material, which can be applied in real-world settings.

Morehouse College's approach to incorporating emotive experiences in their Metaversity has the potential to improve student outcomes and better prepare them for future success. Take a walk around their digital twin campus, journey back in time on the La Amistad slave ship and World War II, and discover life of others from the lens of storytelling.

Speakers

Associate Professor , Morehouse College
Metaversity Director and Professor , Morehouse College
Jun 1

03:30 PM - 04:00 PM

Description

Join us for an enlightening fireside chat featuring Paul Raphael, Co-founder and Chief Innovation Officer of the Emmy-winning Felix & Paul Studios.

In conversation with Amy Jupiter, a renowned Creative Producer, VFX Supervisor, Experience Designer, and Disney Imagineer. Paul will delve into the theme: "Lessons Learned from Pioneering Presence-Based VR Storytelling." This is an opportunity for anyone eager to learn from the masters of immersive experiences.

Over the past 10 years, Felix & Paul Studios has pushed boundaries and achieved numerous milestones in the VR industry, including the creation of the first-ever VR film, Strangers with Patrick Watson.
Gain a better understanding about the past, present, and future of VR narrative experiences from the studio that has created dozens of productions that have transported audiences to places usually reserved for a select few, such as a limo ride alongside rapper Eminem in Marshall from Detroit, a tour of the White House with the Obamas in The People’s House, and traveling and living in outer space with the award-winning Space Explorers series developed in partnership with NASA.

Their recent venture, the next-generation VR location-based experience, Space Explorers – THE INFINITE, continues to push the boundaries of what's possible in immersive storytelling for a wide audience.

Paul will share insights gleaned from these projects and discuss the creative and technical evolution the studio has undergone over the last decade with a look to the future. Guided by Amy Jupiter's expertise, the conversation will unpack the nuances of VR storytelling and its potential to transform the way we engage with narratives across touchpoints including, immersive installations and events, theme parks, and public spaces.

This talk promises to be a deep dive into the potential of VR, full of practical insights and creative inspiration. Don't miss this chance to learn from the pioneer who continues to be at the forefront of the VR storytelling revolution.

Speakers

Vice-President,Brand and Product Marketing , Félix & Paul Studios
Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM
Jun 2

11:35 AM - 12:30 PM

Description

Coming Soon!

Speakers

CEO and Chief Scientist , Unanimous AI
President , Rethink Next
CEO / Co-Founder , WaveAI
Founder , Virtual Events Group
Chief Strategy Officer & Co-Founder , Subtext
Jun 2

12:45 PM - 01:10 PM

Description

Join us for an illuminating fireside chat with Christopher Lafayette and Emmy Award Winning Journalist Lisa Bernard. They will venture into the dynamic world of the Metaverse, more specifically, Christopher’s brainchild, GatherVerse.

As a vanguard of virtual reality and a visionary in emerging technologies, Christopher Lafayette has dedicated his career to building bridges between humanity and the digital universe. His pioneering work with GatherVerse demonstrates a profound commitment to creating inclusive, accessible, and ethically-conscious digital spaces. In this discussion, he will share his thoughts on how we can foster a more equitable Metaverse that respects privacy and promotes wellness.

Renowned for her incisive interviewing style, Lisa Bernard will engage Christopher in a deep dive into the myriad considerations that inform the development of a human-centric Metaverse. Their conversation will explore ethics, AI, and the importance of striking a balance between technological advancement and human values.

In this era of rapid technological evolution, safety, privacy, and accessibility remain paramount. Christopher and Lisa will shed light on these critical issues, drawing on their extensive experience to offer valuable insights for the benefit of our digital community.

Whether you're an educator striving to harness the power of the Metaverse for learning or a technologist keen to ensure the ethical deployment of AI, this fireside chat promises to deliver thought-provoking perspectives and actionable insights.

Join us at AWE to learn how we can shape the Metaverse to uphold the tenets of community development, equity, and education while meeting the technological demands of our future.

Don't miss this opportunity to join the conversation with two industry thought-leaders as they explore the crucial intersection of humanity and emerging technologies in building a human-centric Metaverse.

Speakers

Founder , GatherVerse
Host/Producer , GatherVerse

Description

The promise of VR as the answer to what ails education has been widely touted. Yes, it's immersive and engaging, but do students retain what they learn, and is it a viable scalable alternative?

Welcome to the great debate. Team VR will feature Steve Grubbs, CEO of Victory XR which has already created digital twins for 12 university campuses. Team No VR features John Katzman as an American Ed-tech pioneer s an American EdTech pioneer. He has established numerous companies which assist students with their studies and career choices, including Princeton Review, 2U, and Noodle Partners. But he is not a fan of VR for education. The audience will be persuaded and vote for one side or another in this important debate. Moderated by Robin Raskin, longtime journalist, educator and events creator.

Speakers

CEO , Noodle
CEO , VictoryXR
Founder , Virtual Events Group